Lower fps than refresh rate reddit Refresh rate is how many times per second your monitor is refreshing the screen. For some reason you get more input lag when your frame rate is higher than your monitor's refresh rate with gsync on. If you enable vsync, you won't get tearing (no matter what), but you will possibly get micro-stuttering though generally only if your fps dips below your monitor's refresh rate. Native is a term usually used with resolution. Input lag is the Hi everyone. ) Dropping the refresh rate from 165 Hz down to 120 Hz gives the panel a little more time to transition before the backlight is pulsed, so there is less strobe crosstalk over the full screen. There's no need to underclock your pc when you can set fps caps in Yep, changing the refresh rate like that would result in essentially the same experience as your current 1080p 60Hz monitor. When in a game that demands less FPS than your monitor is capable, you'll be able to see your monitor's refresh rate drop in line with the game's framerate. So I got a 75 hz monitor, and it works fine in games when I get over 75 fps, but when I go under 75 fps, my game starts lagging a bit. You’re refresh rate is periodic, fps is not (unless you have perfectly consistent frame times, which has never happened ever in the history of V-Sync will cap your frame rate to your refresh rate. Adaptive Sync kinda negates any tearing or other artifacts that result from a different framerate and refresh rate--this comes from the action of a scalar module in your monitor adaptively syncing with your video card's framerate output to make sure each frame is Yes, exactly. It is still there, but much less jarring than with lower fps or refresh rates. Freesync/Gsync do its job, but better. For example if you get 122-129 FPS with game locked at 130 FPS and your monitor refreshes at 120 FPS, then some frames will be dropped and the monitor will deliver continuous 120 FPS. Frame rate is how many frames your pc is pumping the game you’re playing out at. Get the Reddit app Scan this QR code to download the app now is it better to lower refresh rate on low fps . That's what causes the tear. Not only will you learn the dynamics of how video cards and gsync work Vsync works to match the framerate to your monitor's refresh rate, yes. Reply reply Generally, higher fps will give you better frame time consistency regardless of refresh rate, but it wouldn't hurt to cap your fps to 240 or somewhere around your 1% fps average. Tech Support The Steam Deck has a feature to lower the refresh rate to a minimum of 40hz, specifically because 40fps at 40hz vsynced is smoother than the 30fps it will lock you to at 60hz and 40fps 60hz no vsync is choppy. Vsync is an older technology, and its honestly kinda outdated now, at least if you have a monitor capable of a refresh rate higher that 100hz. The reason is this: Your monitor can draw the picture it is given every 1/60th of a second. When the fps is above 144fps, the monitor doesn't even know you're getting above 144fps. Got curious if Rendering frames above your monitor's refresh rate don't show up but still reduce input lag (video from battle nonsense, a youtube channel that specializes in this type of stuff). if you have 120fps that would mean it get's a new picture half way through the drawing process. It simply picks the latest 144 frames from whatever fps you're getting and displays them. Tearing is caused by the framerate not being synced to the refresh rate. Get the Reddit app Scan this QR code to download the app now. if the movement between the two pictures is a lot, you get noticeable tearing. One potential downside is that when your FPS exceeds your refresh rate, you experience higher lower input lag and faster response times. I've been trying to search the internet and asking around different forums/subreddit but somehow never try to find a concrete answer. ? Rather, when the frame rate is higher than the refresh rate only part of each frame is shown. (Prevent tearing screen) or You can try Gsync and have your gpu responsible to cap your game fps to the same or below the monitor refresh rate. That said, the tearing that you get on a 144Hz monitor is typically less noticeable than the tearing you get on a 60Hz monitor (because the higher refresh rate means that a new frame from the GPU is more likely to line up with the start of a new refresh). We are usually capped by the monitors refresh rate as most computers can run games at a higher fps than the monitor is capable of displaying. If you can make sure your fps never dip below the refresh rate, gsync is useless. If you're still rocking a 10 year old high refresh static rate display it'll be useful, but otherwise VRR is better then fake frames. Freesync/Freesync Premium/"G-Sync Compatible" have a narrower advertised VRR range (usually lower bound starts at 48Hz), but you get a similar result in that if fps falls below that lower bound, LFC kicks in and In cases like this, I usually use adaptive half-rate Vsync to lock to 30 fps so I get an even 33ms frame time. For me it Gsync is only active if your FPS are below your monitors refresh rate, hence the recommendation to cap fps a couple of fps below monitors refresh rate. This is by the way the most common setup these days with all the usual tips and tricks applied (set If you have a variable refresh rate monitor, no. similar if the framerate is lower. Basically, my general rule is that at lower frame rates (sub-60 fps) it's much better to have even frame times than to have frame times jumping all over the place. Input lag? Never noticed it, ever. V-Sync causes Yes but tearing tends not to be noticeable on high refresh rate panels when FPS is high. As long as as your frame rate is within your refresh rate range the only thing you're doing is adding latency and degrading image quality. People usually do 1 below or above their refresh to try and avoid screen tearing, I like capping games to 110 FPS on my 120Hz monitor as that avoids screen tearing while being slightly easier on the system and Fps lower than refresh rate. As for low framerates, most monitors have a minimum refresh rate of somewhere around 30Hz to 48Hz, but monitors with a wide enough FreeSync range have a feature called Low Framerate Compensation, which repeats frames during low FPS to keep the refresh rate within the FreeSync range (ex. G-Sync is the standard, G-Sync Ultimate can do HDR The framerate matching the refresh rate isn't what solves tearing, it's the frame being displayed at the moment the refresh occurs. As the title suggest I wanted to know if V-Sync is required if the game runs at a much lower frame rate than a screens refresh rate. Or check it out in the app stores 144hz and 144 fps but game feels like its on a lower refresh rate? Any benefit or running more fps than the monitor refresh rate? Generally only when your fps is higher than the refresh rate of your monitor - although this is usually the case, there are exceptions. Anyway, to answer your question, if you cap your 240 Hz monitor at a lower 144 Hz refresh rate, I don't see any reason why this should have lower performance than a monitor with a maximum refresh rate of 144 Hz. If your FPS match your refresh rate, it won’t do a single useful thing unless the individual frames match. Lowering the overdrive in the OSD and/or enabling motion blur in games can help. LFC works by running the refresh rate at double the frame rate (so, for example, 45 fps would be displayed at 90Hz). Here is how it works: Your monitor refreshes the panel from up to down, from the left to the right (just like we read things) and it does a complete refresh (from the first pixel on the up left corner to the last one on the right down corner) a lot of times per second (the hz of the monitor tells you that, a 60hz panel does it 60 times per second, a 144hz does it 144 times. FPS Limit” for input lag test numbers) typically isn’t sufficient in keeping the framerate within the G-SYNC range at all times" It's not as good as a frame rate limiter. Note: Reddit is dying due to terrible leadership from CEO /u/spez. This won’t require you to use ingame vsync. Now, not every 144Hz+ monitor has LFC, but most decent ones these days do (and AFAIK anything that Nvidia has labeled "G-sync" compatible or genuine G-sync is guaranteed to have it). if I'm running anything that is capped at a lower framerate than 75 (the refresh rate). You need Vsync. (In another words, try to configure your game fps to lower than your monitor refresh rate with Gsync on. For example if you're running 120 FPS at 60Hz then only half of each frame is displayed before being replaced by a more recent one, with one or two tears on the screen every refresh where each partial frame is replaced by the next. There is a very good reason for G-sync and Freesync monitors and other methods of I'm having a problem with my GPU recently, I get flickers when I set the refresh rate of my monitor to 144hz, but when I lower it to 120hz, I don't get it frequently. IMO better option is to use Riva Tuner or other tools to cap your framerate yourself. Imagine frame 134 and 135 are swapping right at the time the screen refreshes. 120 Hz ELMB works great for games where I know I can lock to 120 FPS and use something like RTSS's scanline-sync feature to reduce input lag. For resonsiveness, you want to see the most recent frame possible, so high refresh rate helps even if your fps is lower (although the advantage is lower than with higher fps). In addition, while higher frame rates can provide a Tearing is easy to fix with the use of either V-Sync or capping your framerate below your monitor refresh. " Honestly, more likely than not, you can leave your refresh rate where it is, especially if you use any kind of Adaptive Sync. FreeSync does not work above the refresh rate of the monitor. . It lowers the . That's completely false. showing 29fps at 87Hz). It will match the refresh rate to the fps. As I said: limit FPS to something lower than the refresh rate the game is using and you won’t get tearing. I don't have Gsync, Freesync, nor do I use Vsync but I like to cap my frame rate near my monitor's refresh rate anyways. If you have it on, you won't ever go above 60 fps. because if you get low fps, the monitor refresh rate lower itself to match your FPS (inside Gsync/Freesync range), so This is the largest and most active CS sub on Reddit. This means you will get screen tearing in both scenarios (when your FPS is lower than your monitor's refresh rate, as well as when your framerate is higher than your refresh rate). Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators. Otherwise, than possibly screen tearing, there's no detriment Screen tearing isn't caused by FPS being lower or higher than the refresh rate of your monitor. Higher refresh rate makes lower fps look choppier in comparison, but if the monitor has fast response times (which is a good thing), it can make lower fps look even worse, revealing how choppy it really is (this is a big issue on OLEDs when watching movies). The higher the refresh rate the more This is because the sync range is too narrow for low frame rate compensation to work. The refresh rate should stay at 144Hz when fps is above 144fps. monitor refresh -3. Some We all know that the higher, the better, but when it comes to very demanding games, I always aim for a minimum of 60 fps. FrameGen is a technology that's 10 years too late as VRR does a better job. and so on) the Get the Reddit app Scan this QR code to download the app now which is why an “at” max refresh rate FPS limit (see part 5 “G-SYNC Ceiling vs. Depending on your monitor, G Sync Compatible only supports for example 48hz to 240hz in your case or in other monitors whatever the max refresh rate is of your monitor. That blurbusters site is like the only place I've seen this looked into in detail. my understanding is, that you actually don't want more frames than Hz. And for that you should either use V-Sync (hello huge input lag) or some kind of VRR, in which case the refresh rate is adjusted automatically and you do not need to set it manually. First of all, fresh rate in Hz is not the same as fps. You could be getting 144 fps but not synced to the timing the screen refreshes. The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. Vsync caps it to your refresh rate. You don't need to buy a higher refresh monitor to solve the problem. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap. the monitor My understanding is that even if I limit a game's fps to 120, it is still beneficial to leave the refresh rate of the monitor in the Windows display settings at 165hz instead of lowering it to 120hz. So say your game runs at 140fps (or somewhere in that area) with your 240hz With Any frame rates lower or higher than the refresh rate of the monitor CAN cause tearing. Some (if not all) VRR monitors have a section that allows you to see the current refresh rate. Two recent examples where I noticed this were Metal Gear Solid 5 - If the game fps goes above monitor refresh rate. Of course, this requires the top This is why, ironically, high refresh rate VRR monitors are actually oftentimes more ideal than lower refresh rate monitors even for lower-fps gaming. Perhaps when you hit below 60fps it starts chugging because g sync compatible isn't really proper gsync. (leave the Nvidia Control Panel Vsync to default) Why not search for your answers via google/reddit/YouTube. Currently I've been playing Red Dead Redemption 2, and I get around 49 to 55 fps at ultra. Is this correct or would there be any benefits to lowering the refresh rate? Note: Reddit is dying due to terrible leadership from CEO /u/spez. Nope. I was curious to know if running a 60 fps game on my usual 240hz monitor has any advantages? Would lowering my refresh rate t0 60hz make more sense to play low fps games? Any benefits for the eyes, game smoothness, etc. Personally gsync always on and I limit my frame rate to my max . Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators What you probably mean to say is "maximum refresh rate". You can have issues with screen tearing from not having the refresh rate and fps synchronized, but that's a problem with mismatched refresh rate and fps, doesn't matter which way it goes. zgci nttps ymxw czpk tivomp rfhoe zvh tndwvcd hnjgx gsbux