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Zerg build order reddit. 30K subscribers in the allthingszerg community.


Zerg build order reddit If you're following one of the popular B2GM build orders, make sure you watch the corresponding videos. I dont really like his build order so i use different builds, and i totally agree that you cant simply throw roaches away into tanks, having correct units is also important. It’s not a build order, it’s an idea for a mid-game zvt strategy. The "ViBE build" is just meant to be a simple build that is solid enough against a wide range of other builds and relatively straightforward to execute so that you can practice your execution and mechanics in order to improve them. It's just not an efficient build. It's just that at the current level, protoss are owning me with storms, terrans with tanks. Appreciate all the help guys! There's hardly anything to think about for Zerg in the first 5 minutes of the game for a standard build order. (2711 x General mindset: Zerg is called "the reactive race". As for build orders / unit compositions, it depends on what matchup it is. . I'll write out the build order, say a few words about each variation, and include the replay files from Serral vs Neeb. works in zvp and zvz, kind of in zvt. Get the Reddit app Scan this QR code to download the app now Here is the replay and the build order: This build can be done against Zerg, Terran or Protoss Build Drones until 8/9. Please… The best opener I use as a zerg is 15 hatch, 16 gas, 16 pool, 26 overlord. BeastyQT had 5 marines, 1 helion, 2 widow mines, and 1 battlecruiser, and hit sometime around 5 minutes. I'm a bit confused with things on… Posted by u/rook2pawn - 28 votes and 126 comments Zerg here. Does every zerg build order now build at the third base location without even trying to build at the second base location? I always not liked games like this where I get blocked or even cannon rushed. Morph Overlord. May 14, 2022 路 Very easy beginner zerg build order that will work well from Bronze through to Platinum. 16 hatch (rally the drone down to your nat at 200ish minerals banked), next drone gets rallied to minerals, build two more drones, 18 gas, 17 pool, rally the next 3 drones into gas. Zerg are ok as long as i make no mistake in defending the obligatory early ling preassure. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! 91 votes, 26 comments. Also start your lair and baneling nest at 4:20 for Terran or roach warren instead of baneling nest vs Protoss. But against storms / tanks i see no way to succeed without microing - which starts only way later in vibes series. You'll get your hatch down too late and get blocked by a Protoss worker, will have a problem holding Terrans reaper, and will be too late to hold any Zerg rush. I look at it from the Zerg's point of view. Honestly we should maybe stick Harstems youtube guides on the sidebar as well. Generally Zergs will take 2 Drones off of gas just before 100 for Zergling speed or as soon as they start Zergling speed as Zergling speed is the only thing requiring gas that you need gas for. I still find a lot of fun in vibes build order. Just build queens, hit your injects on time, and drone. a max pop Zerg army always loses to a max pop army of another race That's just not true. reinforce with lings, if you feel SC2 Swarm is a site for Zerg players that is still updated (21 posts in the past month. hey so I can't watch the video right now (or at leas tnot without it buffering like crazy) so i'm just reading the spawningtool build order, i'm just wondering why the third hatch seems pretty late? most of the builds i've been following have a third down before 3 mins or so but this one has lair at that timing and third at 5 mins. How to scout and react to certain timing attacks in each matchup; Introductory articles covering topics such as: Injecting and Creep 257 votes, 107 comments. in PvT i go zealots, immortals, colossus and stalkers loses to the enemy with marines, marauders Bunker Heath - 5 zerg research 10,000 credits remaining The Devil’s Playground (110,000 credits, 3 zerg) Can build bunkers on low ground to guard scv’s and salvage them when lava rises Medic Heal Rate - 105,000 credits 15,000 credits remaining Outbreak (110,000 credits, 2 zerg) hey bro im totally the same, watching vibe and getting stuck at plat 3. The larva mechanic also allows the Zerg race to create large masses of army units at once. I suppose it is a build that will be mostly drones, hatcheries a spawning pool and queens for injects, so maybe only a mineral based build order. Just mass up unupgraded Adepts and Zealots off one base. 9% of games are this build exactly. I thought I'd share a tight version of the build order. There is no other high level progamer that makes indepth build order guides for protoss players. If it’s a 12 pool (after gate scouting) you make a cyber core, chrono a zealot, and immediately build a pylon. --馃惙 Lesson notes/build order: https: Posted by u/nextag82 - 13 votes and 18 comments *100% winrate if you don't count the losses. NEVER build as Zerg: Aberrations or banelings. Bad against Zerg. 13 OL 17 pool 17 gas 17 hatch 18 queen and 2 lings 21 ling speed and OL When your first queen finishes, you need to do all of the following at the same time: start 2nd queen in your main, inject your main, start 2 more drones, send your queen to your natural, pull 2 drones off gas and send them to your natural. Then I know you're doing a 1 base stim timing attack on me. There's a few basic builds for zerg, 12 hatch, 12 pool, and 9 pool. This is what makes the Zerg so capable of expanding (adding another hatchery at a different mineral location in order to increase income, or the rate at which resources are gathered). Look how long your gas is finished and empty. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! Yeah I noticed that when I went lurk/ling -> hydra/lurk I had a stronger army to stop a push around when my spire would normally finish, but I ceded some map control and felt that I had to win an engagement ASAP and reduce his army size to try to secure my 3rd base; plus drops were a bitch to stop. I do this, and I'm able to hit full supply between 10 minutes and 10:30, which around what he expects for folks in silver. The current Zerg build order in Starcraft 2 can vary depending on the player's personal preference and the specific match-up they are facing. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! 25 votes, 13 comments. Inject your larvae. I can guess some stuff, seems like barracks builds tech lab for starport, no other addons (before 5 mins), probably no expo going up. Light Theme. I'm not quite sure on where to look for the best resources concerning popular build orders. When you make a mistake, hit F10 -> W to rewind, go before the mistake and use Take Command, fix it, keep going. In hots for example, this type of thing could be 11/11 3 reaper, 12/12 2 reaper, 12/12 1 reaper, 12/12 1 reaper vs protoss into 3 rax, 12/12 1 reaper into fact vs protoss, 12/12 reaper into banshee in tvt. TvZ: This is a tough matchup. (3 hatch = 3 overlords every minute or so). Get the Reddit app Scan this QR code to download the app now. There is a link to the video if you click on the build title or click here. just before you move out, throw down 2nd gas run across Stormgate is an upcoming free-to-play real-time strategy game developed by Frost Giant Studios. Adcs now get 1 shotted by everything again and have no option to itemize for that without losing a lot of damage (bt shield removed, shieldbow is an utter trash item now), and early build paths are now garbage again (lifesteal reliant adcs that cant use botk literally have 0 Because that isn't a build order. For zerg especially, I think learning to lay down well-timed fat macro and just pump out units is a good first goal. Its a solid defensive strat as Zerg. PiG's series has some more depth leading to more understanding even at lower leagues rather than deferring to higher leagues. 299K subscribers in the starcraft community. Grid is Nyoken has a pretty good TvZ build order that's pretty standard and I think at least the opening everyone should know how to do. I want to know so that I can compare other builds to this theoretical 100% efficient build. People get good at scouting and defending the common ones. Related 8 Real-Time Strategy Get the Reddit app Scan this QR code to download the app now Weapon and armor builds for the game Destiny 2 from Bungie. Early-game Matchups: This section will have more detailed strategies that don't necessarily follow the basic builds listed above. You make a reaper, marine, factory, then reactor. Maybe some of you can make use of it. PiG has a Zerg and Terran Bronze-to-GM series and his videos seem like a next step beyond Vibe's B2GM series (which is a great starting point for developing macro skills and muscle memory). Opening build order: With two Protoss allies on the zerg's team, the zerg can force a terran player to 2 rax, and force a protoss player to make zealots instead of goons, which are both obviously beneficial to your protoss allies. Posted by u/xenocidal - 6 votes and 13 comments Edit: This is not necessarily a build order, rather, it is an idea for a zvt mid-game strategy. Are these builds still relevant/worth practicing now? Hi, I'm a mid level diamond zerg player who has time to kill and I realize that I don't know any build orders. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! Macro over builds/tactics, Destiny back in the old days did a thing where he laddered just going mass queens to show that at the end of the day most of 99% of what you need to get up to gold/plat is macro and tactics and fancy strats can come after. Also, if the game goes past your 180-200 mass Roach/Hydra, Vibe suggests having an Infestation Pit and a Spire, tech to Lair, tech to Greater Spire Crit adcs got giga fked this patch, they basically undid all the good changes they done to adcs like 2~3 years ago. Please… For learning build orders, there are many different methods that you can read about, but what worked for me when I first started out was literally print out a basic starter build on a piece of paper, and just carefully follow it (pausing as necessary) against A. The idea is to start off with a crazy Zerg (3 hatch spire) build, but instead of utilizing a mutalisk/ling composition, it would consist of scourge and zergling drops. After you’ve made it through the build, Rewind again this time to the start, and take command to try again. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! Hi guys, this is a cheesy build for Terran vs Zerg. 301K subscribers in the starcraft community. All Things Zerg is a discussion/help subreddit focusing on the Zerg race from… against terran, i play a build like this: 15p 16h 16g few more drones, saturate gas ASAP queen asap and a few lings to push away reapers etc 100% queen, 2nd queen 100 gas --> ling speed, 50 gas --> bling nest at 50% bling nest, halt drone production. 30 Bane nest At a certain level (maybe plat or early diamond) these builds don't really work for zerg, as you need to be building more drones than anything, and scouting your opponent and determining the MINIMUM number of fighting units you can build to fend off any aggression. That's correct. Sorry for being vague everyone, I’m simply shy and misspoke. You spend a lot of time clicking around when you should be putting guys in gas. However, here is a commonly used build order that can be effective in many situations: 13 Overlord 17 Hatchery 18 Extractor 17 Spawning Pool 19 Overlord I used to be a masters Zerg player on NA, once upon a time. 3. Can this thread be the protoss LOTV build orders thread. The standard build-order looks kinda like this: 13 Overlord 16 Hatchery 18 Gas 17 Pool 20 Overlord As soon as Pool is ready - make 4 lings and 2 queens. It serves to show you the Goals / Timings you want to achieve in the Game. Additionally, this build order is kind of defunct because 1-1 roach timings are stronger. We'll revolve around it as it's the core of zerg gameplay, and it's also the thing that 95% of terrans will try to target. im a bad player in the silver rank constantly getting owned by the enemy with a history last seasons plat above of course. I figured intuitively that the 3-larvae idle hatch time from this build and the 26 minerals from the double extractor trick would be worth the considerable build It's a simple build with some tight tolerances. I have since moved to Korea and one of my friends wants to play with me. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! Build orders aren't necessarily as important for Zergs early on. Tested- Zerg Optimal Econ Build Order: 10 Hatch Vs 12 Hatch I just picked up remastered a few months ago and I have been using 10 hatch as my standard zerg econ build for a while now. Its absolutely a good thing to look into to develop your style of play further, Harstem's build order guides are very helpful. To get out of diamond, you need a build order. ZvP, queen walk. Hey Reddit Starcraft, I was watching Destiny's stream and he was talking about how zvz is a match up where people are just jumping the band wagons on… One minor thing to note is that on Zerg, you can go 16 Hatch if you want and not affect the rest of the build. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! This is Ragnarok's Zerg Perfect build order and additional follow ups into the very lategame. Any method that works well for you. Not sure of the specifics though. For economic build orders, all I can find are openers. ZvP: swarm host spore, speedhydraling timing, fast triple expo Top posts of August 4, 2022 Top posts of August 2022 Top posts of 2022 Top posts of August 2022 Top posts of 2022 I like Lambo's five roach pressure against T and ("off label") against P as well. List of all Zerg Build Orders. When you're looking for build orders, check to see if there are any notes on scouting. I tend not to open w/ his late gas style build - but that is really a matter of preference more than anything. Basically all pros start the game this way. But in the general, Protoss beats Zerg by being proactive in the matchup: forcing Zerg to make units instead of drones, slowing the spread of creep, dictating the pace of the match, and watching the tech switches. 30K subscribers in the allthingszerg community. The timing of the Nexus is dependent on the enemy's build order. If you want a diamond + Zerg build check out pigs diamond bronze to gm (I think there’s one for diam 1, diam 2, and diam 3). Understanding Build Orders for Zerg . Seriously, the build orders in LOTV are so confusing that my build changes every game. 17/17/17 and 16/18/17 are both viable today. I started to use this 12 games ago and it gave me a 100% win rate in diamond league. I'm looking for BC rush build orders. Pretty good against both Terran and Protoss. You'll learn what it means when terrans take 2 gasses, or when you see cannons but no move out from a protoss turtling on 2-3 bases. I can often handle the familiar BC rush or proxy rax build, for example, but I get flummoxed by a ghost rush (seen 4 times), mass ravens (seen once), or PF blocking the ent Posted by u/Yelwah - 3 votes and 5 comments 27 votes, 18 comments. Besides very beginning openings (i. You are a little slow on the execution. Maps: In the Current Map Pool only Catalyst and Dreamcatcher have Rush distances short enough for this variant to work effectively The Build: It's very important that you execute the first minute of the build tightly. Aiding in reaper harass. It’s a rush near minute 3:40 starting with 4 hellbat + 2 ghosts. This keeps your econ high and allows you to build reactively. You start a starport and swap it onto your tech lab and make a banshee. Every strategy in this guide essentially boils down to speedling -> fast third -> roach warren -> macro game. If you want specifically build orders, then definitely go with sc2 swarm and you can incorporate ideas from Pig. Basically build order wins vs hatch first and more than half of my Z opponents go hatch first, so should be a positive win rate. Jul 11, 2022 路 In this Learn Starcraft video, I teach Zerg players how to play aggressive ZvP at all levels, from Beginner to Advanced. All about the StarCraft games and professional scenes surrounding them. 16 votes, 44 comments. Like supposing I don't get any attacks. No wonder I'm a platinum Zerg, I feel this is far from standard, it may be a rush/timing build order, because at least roaches coming at 30 supply is too early, one must be droning (I think). Don't get distracted by that overlord scout. infinium. e… With the new 15 hatch opening, probe blocks on the zerg's natural is no longer effective, they cannot arrive on time. Please… Posted by u/Successful_Paint_886 - 4 votes and 7 comments To answer your question: His build is becoming more standard as it catches more popularity. Pretty much. fast and cheap zerglings that can move around the map to find information, changelings that can sneak a peek at the opponents army and follow it around unnoticed, and overseers with overlord speed, that Posted by u/zomfgcoffee - 1 vote and 7 comments Trying to make use of my website more to go alongside the videos to make things easier/more accessible, my website kinda sucks because im not a web developer but I put up the written build order, the replay file and some description there. Either 12/11 ling bane or 12 pool with worker pull. Is it better to get the first one you choose at 15/16/17? The build order I use is: -Build drones until 12 supply -overlord on 12 -drones till you hit the cap of 14, then make two gas extractors -the overlord will hatch around here, keep making dromes until you hit 16 supply. Favored against everything except maybe ZZ, in my opinion. Pages in category "Zerg Build Orders" The following 71 pages are in For me the real fun comes by improvising after starting build orders which just help me with my style. Unfortunately Protoss builds don't really work like this. At that point you're past build orders I think. In either the diamond 1 or diamond 2 video he introduces you to muta-ling-bane which is a tactic used all the way up to and including pro matches. stay on top of your injects and dont get supply blocked. Why don't more Zerg players build a roach warren early on vs… It seems to me that PiG's build order is good to learn how to play Zerg, but it's a pretty basic, so maybe there are aggressive build orders that consent you to rush the opponent (I assume that Zerglings are good to this), or maybe there are more defensive build orders to build a macro strategy with specific objectives versus specific races. Build spawning pool. But I think the best cheese is a rare cheese. I’d like to know if it could work in master and grandmaster… Btw i attached the build order and 2 replay. He also talks about how to scout and scouting should help decide how to proceed a build. Both are good options but if you do not understand zerg macro, you shouldn't worry about the Erik Build. Skip the whole matchup and just proxy robo in his base. You often see Diamond and Masters go up to 6 queens (or more) for defense and creep spreading. This is exclusively for ZvP and the build order is 16 Hatch 18 Gas 17 Pool 20 Hatch (rally the 2nd drone after the spawning pool to the 3rd base location and prioritize 16/16 on minerals instead of saturating your gas as soon as it finishes) Once you see no hatch, you rally your probe to your wall. See full list on liquipedia. Wondering if you have any build orders for standard Ling/Bane/Hydra in ZvP and ZvT. You are very larva The reduced larva from injects in LotV make it very important to get a fast third hatch. That is the start of a build order. All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard… Hi reddit/starcraft, short question followed by why I am too slow to have to ask it. I've been getting my natural blocked a LOT in Silver lately, and 16 Hatch avoids that. Yes, your execution is not as good as his, so you will lose games because of it. You need to know the important branches, not every branch. Build a gas, a second zealot, and so do the dance with the zealot with the lings at the wall until the second zealot is out. 1 per hatchery that you are injecting is a good rule of thumb. In this scenario, the entire build order needs to be adapted. ) Beginner-ish build orders with explanations and analysis: ZvT. If you have not found the enemy base yet, send a single Zergling to each possible base location. With this timing, your pool finishes right when your hatch is done so you can make two queens and get ling speed immediately. It's a timing attack with plenty of roaches! Main Goals of the build: 1) Give you a simple goal of executing a timing attack by a specific time (5:30) 2) Simply the complexity of the game as much as possible 3) Framework to practice the important mechanics Im not actually sure myself but this is what i know the most. That said, it's not crucial at lower levels (Bronze - Gold). Zerg gets to blow past them and take a real economic lead. All Things Zerg is a discussion/help subreddit focusing on the Zerg race from… All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard Entertainment's critically acclaimed RTS game Starcraft 2. Nov 13, 2024 路 The Zerg have a unique build order that requires quick actions at the start of the game; here's the best starting build order for the first few minutes of any game. The build order: 13 Overlord (sent to scout for Proxy Rax, then 1:50ish send to opponent's main so it arrives at 3:45 for a suicide ovi scout) 16 Hatch 18 Gas 17 Pool @48 gas: 1 drone off, gas, @52 gas: another drone off gas, hide behind 3rd base location 21 2 Queens + 2 sets lings Very low Diamond zerg here. What I’m looking for is timings for lair, upgrades etc as well as When it is good to attack, at what timings. Any information on where to start looking for some build orders for this point in the current meta would be greatly appreciated. Here is a build order inspired by Hitman's old PvZ rush. 13 overlord 17 hatchery (16 against the probe block at the natural) 18 gas 17 pool 19 overlord 2 queens 6 lings Ling speed ZvZ. I remember seeing one in particular. Reaver is extremely strong vs enemy terrans going MM. And, correct me if I'm wrong, but I think that the queens are too late to properly defend against the reaper, which you have built no zerglings (At the time) to help defend against. Zerg build order upvotes Setting all-in aggression aside, zerg build orders are more like a tree. Critical purchases are several ravens, spectres and hellbats. ZvP. First, let's begin with the basic zerg build-order. It is basically impossible to be aggressive as zerg against this build. Theme options. It seems hatch/gas/pool or any combination of the 3 is still pretty standard. Rarely build vipers, more than 1 corruptor or more than a few ultralisks. You should know how to max roaches, time a lbh attack on the 3rd, defend oracles, defend 2 archon harass, defend a 2-1-1, or hells banshee aggression, etc. I decided to start trying to learn some build orders to improve my play (I'm Gold league, for reference). Maybe I can ling flood early but I don't feel I have many aggression weapons right now you could follow for a build order wise. start producing lings nonstop. Let's get a 19 or 20 overlord on the way. " Forgot who said this, but I wholeheartedly agree as I still wing my BOs. I just go 13- pylon, 15 gateway, and just mess around after that. Twilight builds are just not viable on a high level when the zerg is allowed to take their natural, they can simply wall their natural to keep adepts from coming in, and zone them out with roach/queen at the front. Refer to the tabs at the bottom of the document. Terran doesn’t have to be reactive for the most part and can just do the same build order every game with very little variation. What are build orders you know that are good in LOTV or build orders everyone else knows. ZvT Roach/ravager all in or baneling bust/ling flood. Zerg is the most reactive because their stuff is not very versatile but they can tech switch into a whole different comp pretty easily. 15 votes, 18 comments. ad. But you still need to react to what your Opponent is doing and adjust to that. :L Against protoss they sometimes tried blocking the hatchery build location in the past. Morph Drone. You swap the factory onto the reactor and start a techlab with your barracks. g. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard Entertainment's critically acclaimed RTS game Starcraft 2. Instead, focus on the basics: Build overlords with each injection cycle. You can rally to build these but easier to just build gas at around 150 minerals, pool at exactly 200 minerals. It's a good idea in ZvP and ZvT. But I see now that is not sometimes anymore it is always. Hit with 5 Stalkers and a Void Ray. I did that a couple times and then ran it without pausing (and accepting mistakes). The standard hatch first build is: 13/14 overlord -> then another drone 16 supply -> 2nd hatch, a few more drones 18 supply -> gas, pool. ZvZ. I would watch a few videos on YouTube and find a n opening build order that works for you. I have some builds here written out. Without it you're never going to understand if you're ahead or behind game into game. making extra queens can be a distraction until you get used to the flow of the zerg inject mechanics and build orders. We'll start with the build order up to ~25 supply, then we'll go into specifics for the timings and transitions of each matchup. I don't have a build order though, i just open normal and especially if they lose the reaper then I take an extra gas, saturate and make maybe half a mineral line of drones for the natural while dropping a RW then morph a good 8 or 9 roaches and push, go for ravagers and bile down anything of value even depots. (high masters zerg) keep in mind you didnt say build ORDER, so u have to look it up urself< ZvZ: speedling allin, fast ling bling, ling bling muta ZvT: fast expand queens, speed pressure, roach pressure. 4 Gateway Dragoon openings are especially effective at punishing premature expansion attempts. If a zerg build order says the following, as is common, for instance: 17 - Hatch 18 - Gas 18 - Pool Does that mean I make the hatch, make two drones… Nov 8, 2019 路 Taking Drones off of gas is done in most Zerg vs Terran and Zerg vs Protoss build orders. My idea is to run a crazy Zerg build (3 hatch spire), but instead of using a mutalisk/zergling composition, this strategy would use scourge and zergling drops. Definitely wouldn't go with this build order. All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard… What's your build order? A real key is knowing what you're aiming for and know what order you're going in. Posted by u/beardie88 - 46 votes and 27 comments That makes them relatively strategic and you have to think much further ahead. The most optimal way to practice build order is AI games but in general this is a multiplayer game - the best way to practice is always ranked. Basically you trade speed for some extra early drones. I'm basiclly 16-17 hatch depending on the race and then working till midgame unless I am all inning. All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard Entertainment's critically acclaimed RTS game Starcraft 2. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! Twitter Facebook Reddit Tencent QQ VK Weibo WhatsApp Other. The main goals are early aggression with builds that have an advantage more than 50% of the time. net Aug 15, 2017 路 In this StarCraft Remastered Build Orders Guide we’ve detailed a series of instructions for each of the races (Terrans, Zerg, and Protoss) so you can build smartly and efficiently. Theres a reason Neuros video is from over a year ago. Tools. The strength of Zerg is their ability to scout, and quickly react to what they see. I. Build order starts with the standard hatch first opening: 13 OL 16 hatch 18 gas 17 pool 20 OL Simply having a sane build order gives you a leg-up against players who don't have one, and it saves you from wasting effort thinking what to do next all on your own, freeing up your time for other things. It's definitely good to get a variety of build orders, that way I find the game is much more fun to play. By the time the Spawning Pool is finished there should be 3 Larva available for morphing into Zerglings, morph all of them and group them under the same group. A Build Order is just a guideline. Click! most Zerg build orders are almost entirely timing attacks Because playing standard macro is reactive. but without speed its harder to take a third in zvz and harder to apply pressure in zvp. Then start the adept and at some point build a nexus. Typically you build those 4 lings right on 19-20 supply after the third overlord. A beginner build that works for Zerg vs Anything. Yeah look up zerg gasless builds on team liquid. All Things Zerg is a discussion/help subreddit focusing on the Zerg race from Blizzard… ZP is a very strong combination overall. Plat 2 zerg here. Usually Z will go muta (unless it's vs PP, then hydra will dominate) and P will go into either DT or reaver. Also not all people use roach/hydra (for example: pros almost never use them). What you described of Serrals opening is know as the Erik Build. I think learning one build order is a great place to start for new players, and other timed-out openings for players who want to "train". Build orders are for like the first 3-4 minutes in my opinion. For example 8 roach / 1… I don’t have an properly formatted build but: -12 pylon -Build gate immediately once it’s done -Build two gas immediately once you can -Send probe across map at 50% complete gate -Build cyber core immediately after gate -Start proxy pylon before 50% done cyber core -Star gate immediately after core -Build probes as you can throughout but cut in order to ensure you get the buildings up 15 votes, 10 comments. I used to hover D3-D2 and used to do QLASH 60 gas pull for ZvT, SC2Swarm European opening with probe handshake for ZvP and 2 base roach for ZvZ (not the PiG one). Or check it out in the app stores I made a zerg build order wallpaper, to complete the set. Zerg builds cater more towards this format of build layout since most standard macro build are entirely reactionary. The ZvP section is a little lacking/incomplete, but you could start with the Zero's 9/7/3/4 build. I would like to find resources for at least 1 consistent build order for each race matchup. Maybe you will find this useful :) Opening. I've recently computed a lot of zerg build orders that can be usefull for rt team games in starcraft. Strategy, discussion and questions are welcome, but anything related to Zerg is ok! Custom, with build order on other monitor. If I scout you and I see barracks, barracks, academy. The build order for that is as follows: 9O 13G 12P 14 Extractor Trick + 6 Lings + Queen 19O 19 Baneling Nest (Pull 2 drones off gas at this point) 19+ Zerglings and Morph 2-3 Banelings This build is very all in, so unless you kill the natural expansion, and put pressure/kill drones or zerglings as well, do not stop pumping lings and banelings. Posted by u/[Deleted Account] - 15 votes and 14 comments It's kinda hard to miss it when 99. I I did create a Build Order Collection including the builds I currently frequently use on Ladder (~mid Masters EU). This type of thing wouldn't benefit a protoss build since it's about timings and an already set out game plan for the first like 6 minutes or so. PvP i got immortals, archons, stalkers and zealots loses against the enemy with mass stalkers or late game literally owned by some dude with mass carriers and a mothership. Please note, I did not create these builds - see the credit part for this. Please… I'm learning how to play SC2 Zerg with Vibe's series, and I have a question about his build order (tldr expand quickly until you have 85 drones and ~115 hydras). Usually, the army of Dragoons and Reavers is used to expand after the first Reaver is trained. You'll learn in time, but that knowledge won't do you any good unless you're a master of the basics. The jaeyun guide is great and you should watch the series whether you do the build or not (the drone counting and benchmarking stuff is very useful - plus the end result of the build is identical for any macro zvp build), but hitting the spire timing while reacting to stuff like gate expand or sairless speedlot timings can be really tough for a I like this build because it's a bit off-meta and has a good chance of confusing Protoss scouting and timings. It's slightly inefficient but it is very safe in terms of getting lings out sooner for ex. Your opening build is in the correct order which is great. You can scout better than the other races thanks to e. Once the pool and nat are done (should finish at the same time) build a queen at each build an overlord, 2 pairs of lings and start droning the natural. Founded by veterans of the Warcraft and StarCraft franchises, Frost Giant is on a mission to build the next great RTS. What makes his build different from any other hatch first is the very late gas and extra queens. I just wanted one doc with the current builds I use and so I put this together. Here's a pretty normal pool first build with ling speed. look up parting's builds on it. foglk icvvvbi vfjagh dyqceh zgfnw mxxu vorws pbnxpnf iblnj anlnpg