Valve index best settings reddit. But I haven't really been able to find anything.

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Valve index best settings reddit Nope the panel itself is 1440x1600 per eye. u/isysopi201 performed an X-Ray scan on a Valve Index. Reply reply Just to make sure you don't misunderstand. Or any other settings advice would be appreciated as well. Some help/recommendations of what top players use would be appreciated! Thanks There is no hard and fast rule. So I'm new to my index ( and VR in general) and can't seem to get the settings right for a clear picture, I have IPD set correctly as I knew beforehand what my measurement was, but everything still seems a little blurry, I've found a decent position forbthe headset itself ( still playing with positions) What do you guys recommend for resolution This link from Valve tells you the ideal way to mount the base stations and even shows you how to install. By the way: There is a ton of Unreal Engine 4 based games, out there, that ignores any supersampling you set in SteamVR settings. Stuttering, very low fps, weird graphical glitches, and running on a good, up to date, pc. 3) - Following on #2, the Index has an increased resolution. Really, this is probably the greatest thing. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. With this software, I can play with my G2 and my index controlers at the same time Warning : this is really time consuming to set everything's up, and to troubleshoot the lost of compatibility problems, but when it works, it's the best A community for sharing and promoting free/libre and open-source software (freedomware) on the Android platform. shoot for, in order of importance: ≤ 0. In Boneworks, the grips seem just fine. As things are the picture, even with 4k video is a bit blurry, but I wonder if that is just the limit of what the hardware is capable of. It was also fairly plug and play without needing to set the base stations to different settings. I know it's the issue. 1% reprojection after the title has loaded. Virtual desktop allows me to use any video player I want. This thread is archived New comments cannot be posted and votes cannot be cast Are there key NVidia control panel settings that are needed for the Index? Asking b/c my gpu is running over 70% usage, can’t quite maintain 120fps… in the steam lobby. Still thoroughly enjoying my Index despite the visual downgrade from the crystal. I use 120% steam VR level SuperSampling, and this is smooth at 90fps everywhere with possibly a few hiccups in the rain. Everyone who tries out my Index (even a friend who has an Index of his own, but without a cable management syatem) comments on how they don't even realize the cable is there. Paid: I keep hearing people say that it’s possible to change the sensitivity on the Valve Index Knuckles controllers, but I cannot find any settings for it, and no one has posted any screenshots. I've been guilty of always leaving it on default 100%, and then moving the framerate up or down if it can't handle it. It is more about understanding optimization techniques and chiseling settings to meet your OWN needs. L mod with Index and a RTX2080, and its unbearable, as in the slightest turn of the head alternates between in game image and the Steam VR background, and the game seems to chug along at around 2fps. What i can think of, when i went from ogvive to Index, i noticed the edges of the screen way more on the index. Any thoughts? I can't remember if I've used Index on this recent clean install of Windows 10 last year after I got a new MB and CPU (Ryzen 5800X) edit. Also, 20 months into owning my Index my cable has never gotten twisted or damaged thanks to the overhead cable system Desktop settings window (top left icon, or right click, on the status panel window, for a menu that includes opening settings): "Video" section, Radio button set, right after the hardware listings. 90hz 100%ss Asynchronous reprojection off Motion smoothing off Texture High Terrain high Different games will render stuff differently, so how much supersampling helps differs wildly from title to title, but most of the time I find the stuff I run needs 400% render resolution to have sufficient detail and stability (EDIT: for a Valve Index -- higher resolution headsets will make better use of same rendered resolution in pixels Alternatively you can install OpenVR advanced settings, and on the "statistics" page it'll show you how many frames you've dropped in your current play session; You'll always have a few dropped frames (from loading and stuff) but if it's in the hundreds or thousands, you're running at less FPS than your current Hz setting. OVR Advanced Settings - Playspace and chaperone settings, controllable in VR. Around 500w for an overclocked i7 7700k and GTX 1080 Ti with 120% power limit. Cost table(all costs in AUD): Index HMD+Controllers Purchase ( USD > AUD price on 2nd of Sept 2020) $1016. If your computer can't keep up with 144hz the index will half its refresh rate to 72hz. If for some reason you want to regularly disconnect your Index, do so AT THE BACK OF YOUR COMPUTER (USBC, POWER, DP) NOT THE BREAKAWAY CABLE. For DCS i force motion smoothing on, the game will never be able to hold steady 90 fps so going for stable 45 fps is the next best ***It Keeps Getting Better and Better*** The place for all Steam Input supported controllers and Steam Link users. I think it varies from game-to-game, people learn to tune it in like how PC Gamers go to the Settings menu before hitting Play. Jan 24, 2022 · Some of the settings have larger impact on performance but most of them only a little impact. My biggest problem has been with visual clarity. Hi there folks. The TRX chips aren't the fastest for gaming, favouring core count over frequency. I use HPC-HC with MadVR for the video rendering. VR games usually put the game on your desktop in flat view. What I mean is, do whatever it takes to NOT get motion smoothing, even if it means lowering the Hz. ) ‘Per app’ in Steam VR is the next best. Am I missing something? Thanks in advance!. I personally stick with 120Hz. The fov is supposed to be better as well with the Index and I do feel more immersed with the Index than the Vive and Quest I've tried, but that should be the After some research though, it seems as if beatsaber updated the default saber position with the index controllers, so I'd like to verify the best current values as they've likely changed since the posting. Is the Valve Index worth it for someone in Australia? If not, what headset at the moment could be a better option than the Valve Index or Quest 2? Your 2060 is good enough to use with the Index but not at max settings, CPU and RAM are important too, especially for 120hz and 144hz. Also any mirror light reflecting surfaces can cause drift. Feel free to ask questions and I will do my best to answer them. I do a lot of demoing with my Index to other people. PC hardware has been ahead of the software curve for a while now. If you can't maintain a given game at 100% resolution and 120hz on any settings consistently, you're best off just dropping down to 90 and going from there with your settings again. Since I've gotten my index, I've had problems with audio -both input and output- not working. Always use DCS PD of 1. I have a Valve Index and didn't really notice much difference in games when I switched around from 90 hz, 120 hz, or 144 hz. 3080 Ryzen 5800x 32GB of RAM I'm running an RTX 3070, Ryzen 7 3700x, and 32 GB 3200 RAM. I am switching to Index shortly and was hoping that someone out there knows the controller button mask numbers for index. I’m actually an optician in my day job and I can confirm that VROptician provides the best quality lenses both in material and lens clarity. The recommended resolution from Valve is 1. My specs are: Dec 23, 2020 · Hi Everyone, just in case you haven't already knew these tweaks, I wanted to gather all the steps I did to make the game run smoothly. It's the in-game settings that you have to worry about. Your thoughts/opinions on the Index. Thing is, sometime it does work immediately, and sometimes it doesn't work at all. I never messed with any settings except the Chaperone settings, so I'm unsure why this could be happening. Need help with Steam VR settings based on my system swell as any recommendations for things such as NVIDIA panel settings or system settings I can change or software to download. I really disliked the idea of reddit removing archived posts but it's fun seeing someone reply to you a year ago. Got the index back in 2019 and didn't have this issue until 1. But on the 4090, the whole audio stuff gets bad, I get more tv static noise on the index and clicking noises on the audio of the headset and after some time, (if i got it to work in 1/20 tries swapping all hz/audio settings around randomly) I have tried a friends htc vive and I don’t like it. I run it 80Hz at 120%SS with the following settings. There is a performance counter in steam vr developer tools you can use to guage whether the 90fps (11 ms per frame) target it being hit. Im never sure which one it was, but on one setting it causes ugly frame stutter and lags. I'm loving the experience so far, but there's a few snagging issues I'm hoping to try and resolve. sS in steamvr settings is set at 110% with smoothing off. It'll allow you to do a ton of things but we are interested in being able to have less chaperone (or none at all), have an orientation square on the floor, and being able to change the y position. There's possibly other settings at play here to make this all work, but hopefully it's enough to get you on the right path to getting there and making your index work better for you. When I connect it to one of the X470 Provided USB ports nothing happens, the index doesn't even show up as a not recognized device Trying the ASMedia controlled USB port -> partial success the index works exactly until I reboot the system, then it is no longer is recognized. Ideally you want them above your head height, in opposite corners of your room, angled so the center faces the center or your play area. Is the index for long term use a better option. I just got the Index, and have been playing Boneworks and The Walking Dead: Saints & Sinners. Under "Additional Chaperone Settings" I use "Floor Bounds Always On" and "Legacy Center Marker" since I prefer not to use turn tracking but still need to know which way is "front". Oct 31, 2019 · I use (and highly recommend) the following graphics performance settings for an Index on a 6850K @4. The best GPU for the Index is also going to be the best GPU currently released, especially at 120Hz. Pretty sure SteamVR auto-optimizes supersampling based on your performance, so if you set the game's settings to how you like, and the resolution seems fine running at those settings, that's probably the best equilibrium you can get. I just recently received my Valve Index order and I've been trying to find some sort of setup for the headset/SteamVR settings guide online. Massive improvement, the only downside is rapid movement will look a little strange since it's alternate frame rendering, but it's a small price to pay for smoother framerate. There are so many other things that are way more important to me in a VR headset like standalone VR capability or wireless that enable you to play I know the Valve Index has an IPD adjuster and I was wondering how I could measure my IPD so I can have the clearest view of the virtual world. I run it on auto, then in steam VR settings go to video, then pre-appllication video settings, then you have a resolution setting for specific games, with the default at 100%. So you would have been better off setting your Index to 120hz, 90hz, or 80hz and adjusting your graphics settings to something that your computer keep up with in a stable manner. Restart of DCS is always required. But I haven't really been able to find anything. So I closed Beat Saber back to the main VR room, opened Adrenaline (AMD settings) and disabled Steam VR Integration. If you step outside your front door on a clear sky day at around noon, even if you look into the shaded areas under a tree or building, your eyes are still being bombarded with around 1000-2000 nits of light. I have an index and set it to 90hz for most games. C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup. For discussion of the Valve Index. Just make sure to adjust the lens distance so you don't scuff your Index and glasses. Now I've posted a similar question but since I have done more research my question has changed. Hadn't heard of that. What rotation/position offset do you guys recommend? I don't use any wacky grips, I just wear the index controllers like a normal human being I've used the Vive and the Quest. Evening, i have a 3060 thats been pretty heavily overclocked, scores pretty much as high as a 2070-2070s in most benchmarks and im wondering if it would power an index without SS, my cpu is a ryzen 5 2600 and i don't want to spend a thousand on a great headset that i can't use, i mainly plan on playing beat saber, Alyx and Vrchat, any advice or answers would be helpful, thanks! However, due to the increase resolution of the Index, would having glasses be showing me more detail than what my vive did with glasses? Again, I could someone else's opinion over this, to see how much difference glasses/lenses on the Index provides if your eyesight is poor. Select ingame Landscape Filter = blurry. 60 w/ discount code WELCOME $10 off I'm gradually working on an application called 'OVR Toolkit', which is unreleased right now. Posted by u/Alexrocks1253 - No votes and 1 comment OpenVR Advanced Settings: This will probably be updated for the Index soon I would imagine. So investing free gpu usage in higher resolution is a good way to make the most out of it. The very first try was miserable. try playing around with the steamvr settings. The Index is a decent way to go if you can stomach the cost. I have been having some stutters and low FPS in Onward. So with my Valve Index on my new AsRock 7900 XTX Aqua, the very first time I opened Beat Saber (directly from my Steam library), everything was so wonky I couldn't even play. 5 years ago. The Forest definitely has VR optimization problems, he should be locked at 90 but it has odd spikes all the time. Wondering what settings you all have changed with the nvidia control panel for the 3000 series and what seems to work best for index VR. If no dice still, go to device manager, click view, click show hidden items. Does anyone know what setting this is? That way I can know what video type to be looking for. set resolution to 100%, turn motion smoothing off, set refresh rate to 90hz. 90K subscribers in the ValveIndex community. Could someone explain the various settings in steam vr ie custom resolutions motion smoothing etc and what the best global settings are. This is why even though the Valve Index has 1440 x 1600 resolution screens, 100% render resolution in SteamVR is 2016 x 2240 per eye. That's basically it. SteamVR, video settings -> drag supersampling resolution to 1760. New comments cannot be posted and votes cannot be cast. But after using hmdtest, i confirmed i had like 40% more fov on the index. The Index might have been the all around best in terms of image quality 2 years ago, and is still very capable as long you don't do (VFR) flight simulation type of stuff, but it certainly doesn't have the best consumer image quality anymore (apart from the fov). I had to run the index at 90hz and adjust the super resolution settings a bit on the 1060 but had no issues. I have a Ryzen5 3600 + 1080ti and an Index. However, if you are planning to play different games - it is indeed worth it. Click the recording tab, right click the valve vr radio mic, go to levels, make sure it’s turned up. so to answer your hardware question yes you can run most everything on that card but Nope sry that is not a huge fan/heatsink, honestly i think that is actually not powerful enough for stock. is there a quick “pass through” option like oculus has? Even if the Valve Index isn’t as sturdy, uses base stations, and from what I understand has a lower resolution screen, (only by a little), it still seems like the best option I have in Australia. Changing the in game settings didn't help at all initially. I plan it to be a replacement for OVRdrop, showing a wrist UI for device battery info and time/date, as well allowing you to place multiple desktop windows in the world or on your hand, and Keep in mind you'll need base station(s) (two for best results) AND compatible controllers to go with them. In the DeoVR settings while watching a video, I selected 'forced mono' and 'switch Valve Index VR headset (for clarification :D) Mostly I can run 120 fps fine but some custom maps like Kino der Toten in Pavlov do lag a bit with pre-rendered frames set to 1 (in combination with motion smoothing I get 40 or 60 fps on that specific map). But I'd be surprised if this was the case. tune each title individually. 0 and SteamVR video/app options for setting the superresolution. there isn't a ”best” set of settings. . In "manage 3d settings" there are a few options for vr such as VR pre rendered frames etc, what would be the best settings for valve index? Archived post. Quite simple. Hi, I just bought the index, but tested on "Are you ready for the Valve Index"? To be sure but would like actual information if my system can run it. so the extra resolution is necessary to get maximum detail. Floors or walls s A bit of probably unnecessary background: My index headset started blinking red shortly after SteamVR startup. 00 SPH in either eye, otherwise they’re going to be dumb thick. I'm having trouble getting my Index to work as of late. Even at that setting, the index is still terribly dim compared to other headsets, monitors and televisions, and of course reality. I would not recommend you to limit yourself for one game and go for Index any way. Since the shift is to OpenXR, my understanding is that it's being developed and supported better than OpenVR which was mostly going ignored by Valve, especially if they also support OpenXR as the new standard and don't have to do any heavy lifting to develop and maintain it themselves. Love it. I just played some Windlands using Index res 500% - that's a res of 45 mill pixels per frame for both eyes, higher than 8k res - had to reduce 8xMSAA to 4xMSAA for solid 90 fps in 90 Hz, but all other settings maxed. You can also join the index controller compatibility group on steam they have a list of games that work great with the index controllers I've heard varying things about the Index base stations in terms of noise and have never experienced that with the HTC basestations, but the Index ones are silent from what I have noticed so far. When I open audio in steam VR, it is usually defaulted to 'headset' - but for some reason that doesn't cut it. I have a i7 4690k 16 gb ddr3 2400 ram 1080ti. Might as well get the complete index kit, which comes with two of them. A performance difference could be more in the form of supported vs unsupported APIs. Wondering what the best settings I could use for graphics without sacrificing a ton of VR… Most of the guides are tailored for Mixed Reality headsets so most of the settings/tweaks recommended there don't help. Can do res 200% in 90 fps, but then need to disable antialiasing - and even with res 200% you need some antialiasing. Generic let's plays and 360 degree content are not allowed. The Index is intended to remain connected at all times just like a monitor. The best thing I can say about the index is that it would be great tracking and controller ecosystem with "good enough" picture quality that you can upgrade later to a pure high quality display headset drop I’m playing in VR on the Valve Index and the clarity just isn’t what I thought it would be. So far I've just changed the power management to "prefer maximum performance" Index res 150%, medium antialiasing, everything else Ultra, works in solid 90 fps - rarely notice any reprojections. Just using OBS is fine. Today, I started trying to fix this again. I had a 1070 when I first got my Index and had the same problem in the home room, I had to be very close up to read the text clearly. u decrease how many frames it's calling for it runs steady . Reply adviceanimal318 • i think there was a way to edit a file or something to set it so 100% was the resolution of the panel. UPDATE: So I figured out a solution (at least for me). In windows 11 click sound settings then scroll down to “more sound settings” at the bottom. Nothing is overclocked right now. i was wondering if anyone here knows like good settings for valve index video settings in steam vr thank you. The technology currently does not exist to run everything at that high of a frame rate in VR. At home with a 2070S I run at 120hz. More power=more cost. That 30fps lower will give you a ton of room to play with ultra settings or even 150%+ resolution in a lot of games. Assetto corsa if you like sim racing. If you are alone in the room, having two base station facing opposite sides will be very good. After 150% there is diminishing returns at the high cost to performance. Whenever I launch SteamVR, it complains that the Index's display is on mirrored mode instead of extended. Putting it at 500% will overpower your GPU. A teardown done by u/GamerToTheEnd. https://easyupload. No crossed eye feeling, and the clearest video I have. Just have your settings sorted and you are ready to go. All the other settings you need to worry about are graphics settings in game. Height offset is in its own tab, you can save a preset once you figure out your normal standing height. You can probably run anywhere between 125-200% depending on the game. Sunlight that hit the lenses can damage the screens. Pavlov and contractors, beat saber is what I play the most the fnaf vr games are fun too altough they have very bad index support job sim and vacation sim are fun too. Remember to store your index in a place that sunlight cannot reach. 0 work The Best Community for Modding and Upgrading Arcade1Up’s Home Arcade Game Cabinets, A1Up Jr. So, if a 1060 does a good job, your 1650 should as well, and anything above that is gravy. Motion Smoothing to me just ruins it, and if I couldn't play without it on the Valve Index, I would switch to another headset, like going back to my old CV1. The blacks are great. Game natively supports Index hardware. Just got my valve index and have been using it for the last week but have issues with both hmd and blurry text and writing from close and far distances. there is something called motion smoothing. I have a 7600k/1070ti combo, and i can run vrchat between 30 (in heavily populated worlds) and 90 fps (rather empty and well optimized worlds) with 100% SuperSampling. io/aayqrg Posted by u/Nidavellir111 - 9 votes and 12 comments I can not speak to best settings as I am still finding them myself, but you can go into steamvr on the desktop and hit the three lines in the top left for a menu. I really would like to use playspace, especially in VRChat, but with how it moves by default, I'll become sick each time I play. 0 and 2. 1. First of all this index is amazing. 120-170% supersampling/ss/resolution. Don't obsess over FPS in VR, I'd even recommend turning off FPS counters in game. The valve index has been my dream for as long as I can remember. The clarity is amazing - sitting in the cockpit and reading the pilots manual made me go wow. Changing window resolution did next to nothing for my performance, but using AFR (in the mod's VR settings menu) gave me an extra 3-4ms for frametimes. Open the SteamVR overlay to the Settings page, turn on Advanced settings with the toggle in the bottom-left then go to the Developer tab and toggle 'Show GPU performance graph in headset'. , Virtual Pinball tables, Countercades, Casinocades, Partycades, Projectorcade, Giant Joysticks, Infinity Game Table, Casinocade, Actioncade, and Plug & Play devices. 2 SSD. I can't imagine someone playing with default settings, I hope you're able to find a more comfortable position! Posted by u/Teh1FreeMan - 1 vote and 11 comments Currently have a Pimax Crystal with steamVR faceplate and Valve Index. Almost ready to hop into Linux and try it there. Upgrade your FPS skills with over 25,000 player-created scenarios, infinite customization, cloned game physics, coaching playlists, and guided training and analysis. Steam Vr still sets the resolution it just can’t manage refresh. This means software you are free to modify and distribute, such as applications licensed under the GNU General Public License, BSD license, MIT license, Apache license, etc. Going above will not display a higher resolution but it will render higher so the image will be sharper but this is very performance intensive, below you will give you a Not really, OVR's installation is pretty straight forward, adds a menu to the steamvr dashboard so it can all be configured in-game. I'm trying to say you'll be fine - more than fine ;-) Played a decent amount of Beat Saber on my HTC Vive for over a year, but after upgrading to the Valve Index, the default saber positions are TERRIBLE for the index controllers. If you're trying to figure out what graphics settings work best, SteamVR has a frametime graph that shows in the headset. Only difference is SteamVR only handles the resolution when the Vr compositor is the active window and on the index’s “desktop”. , and software that isn’t designed to restrict you in any way. In SteamVR, 144hz is "experimental" and it does make the headset hot. I've gone through multiple reddit posts and youtube videos. . Don't stress about getting the latest/best. 4x the display resolution of the screens. Index actually looks fine with super sampling and can use higher frame rates, get slightly larger Field of View especially vertical. I would highly recommend getting their high index lenses if your prescription is above a -4. SteamVR works but no audio. This keeps it pretty smooth while letting you crank up the settings. Jun 28, 2020 · A deep dive on the ergonomics of the Valve Index, and all the tricks that you can use to improve your Index experience on all sides! I didn't know if there was a good settings guide for the Index out there, my current specs are below if that may help. I used to have my base stations not how Valve suggests and would have some tracking issues. Strange because my load system power draw is extremely close to what hardware reviews showed for my specs. I've been using deovr, but I'm wondering if there is a better player, or settings I should be making use of to have the best possible image clarity. 3090 and still 12% reprojection ratio. I recently got a new monitor, but that completely messed up my display settings. u/Krista's explanation of how Lighthouse 1. Just aim for maximum coverage. Apr 5, 2020 · Keep everything at default, except for performance setting - set it to prefer maximum performance. I have my Index set to 90hz, and I had the settings set to high and super sampling at 150%, I also tried the auto supersampling setting which defaulted to 150%. Increase these by 50% at a time on the game your playing, and see if rez and blurryness improves, and if your fps remains stable. Thanks for 373 votes, 70 comments. If Valve can be trusted for one thing no matter what happens is that their Ergonomics and ease of use are top notchm With the index all you really need to do is mount the base stations. Your settings look fine for your HW, but each game you will probably want to experiment with their in game quality settings to really dial them in. As for the resolution. Please ensure self-promotion is only 10% or less of your total posts & flair your posts properly. Look at it by clicking on the link! Valve Index Package Information. This may be obvious to some, but it took me a while to really get it: How to configure the Index for maximum comfort and put it on or take it off off in mere seconds. With built in settings I've found tone mapping to be good for my taste. Not using any mods yet. If sunlight can come in from that doorway you potentially can get signal noise. I'd also lower the brightness down to 80%, you get less halo effect on the lenses. Also every games performance is different so I adjust settings per game (I own a 2080 TI as reference) As far as the in game graphics settings- it’s better to adjust SS there if the game allows (most do but not all. Officially the BEST subreddit for VEGAS Pro! Here we're dedicated to helping out VEGAS Pro editors by answering questions and informing about the latest news! Be sure to read the rules to avoid getting banned! Also this subreddit looks GREAT in 'Old Reddit' so check it out if you're not a fan of 'New Reddit'. Other games where I could dial in my settings manually were fine. 2016x2240 Is Valves Default resolution, yes but it’s not the panels technically native resolution. I have been playing on a quest two (since it was released) and use PCVR with a link cable. The trick for me was to set the back of the headband high up on the back of the head, on or just above where your skull sticks out the furthest , not cupping the base of the skull With 4 wherever you want. In IL-2 or DCS, having 100 percent rendering for both steam and within game works fine. I get insane reprojection when I have OVR Advanced Settings installed, I uninstalled it, everything ran perfectly, installed it again, and once again, really bad performance in everything, even Beatsaber. So if need be, I will tend to drop whatever in game graphics settings as needed to achieve 150% super sample (whilst maintaining frametimes of course). I have windows 10, 32gig ram, 8 core cpu, and a RTX 2060 everything's check marked green, but I just want to make sure it'll actually run good. 0% is better, but often a pipe dream. I’ve flirted with the settings a bit and have the resolution set on 250% in the SteamVR settings. Nope just some regular integrated realtek card. Just get it to where it feels smooth overall when flying and check the IL-2 forums, or combatbox server discord for VR setting suggestions to start from. How to find Power Management Settings for Index Controllers Question/Support My Left controller keeps disconnecting and I can't use it for more than like 10 seconds before it just stops working altogether. Three base stations and Index/Pimax Sword controllers. hah! Oh yeah, the default settings for index controllers in beat saber are really bad. I'd aim to have index at either 120hz and run the game at 60fps or 144hz @ 72fps. That is up to about a 150% SS (about 2500x2700 per eye on index). if I try to run 120 it's starts to stutter and is not as steady because its trying to produce more frames per sec. Plug them in via the provided DC 12v cables and power plugs,connect the 3 way splittercable from the index to your PC. 206x2240 is what it needs to be distorted to look My Ryzen 5 3600, 3050, 64 Gb RAM can run every AAA VR title out there with full immersion and high settings with minimal Heat index. Some of the more basic games will run great, but things like racing/flying sims won't even get near 90 with current GPU tech. The world’s best aim trainer, trusted by top pros, streamers, and players like you. Valve Index is best HMD currently and 144fps feels astonishing when it works. bump up the game specific resolution in steamvr settings to 125%, and see if best tracking you can get and at least better res than the rift, but whatever. Pretty interesting stuff! Valve Index X-Ray. I noticed that with the CSP standard settings everything is dark on the Index and fiddled around with the settings alot to get it right. Playspace Settings With Index I set up playspace with my brand new Index yesterday, but it made me very dizzy and it heavily affects my vertigo disorder. That's partly because of feeling overwhelmed and I know there's been a decent amount of posts about the index controller's angle and the perfect settings with saber tailor, but now that you don't need mods to adjust it, I am curious about what the best settings through only the base game are. Ive gotten accustomed to using Play Space Mover (Not OVR Advanced setting space drag) over the past 2 years on my Rift. Hello guys ive been looking everywhere trying to find the best steam vr settings for my valve index but no one has any videos. In short, you must render a picture larger than the physical size of the screens to counter these affects. E. So i really spent the last hour investigating woth FPS vr , seems like 120hz, motion smoothing OFF with 100% res and ultra Fidelity is the best way to go for Half Life Alyx , you get crisp visuals and the average fps is 113 - 118 , i did try 90hz but it didn't really make much difference in terms of performance but i could feel the difference in the smoothness. cfg [KEY = graphics] Obviously the older OLED panels are even better for contrast but you pay for it with abysmal resolution that's much worse than the index. I think there might be other lower cost headsets you can get your hands on if you are looking into something cheaper. You can edit the settings file with these just cut and paste to the relevant [KEY = graphics] section, make a copy of the original file. Measurements for both weight and size of each Index package. Select ingame AA at 2x. Hi there, I am trying the R. I can run ultra settings in most games at 150% ss and achieve 90hz pretty steady . I uploaded my settings file for you to check. Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. Above all else you want to prevent this so adjust setting to stop this before improving SS and refresh rate. 70 Shopmate Shipping cost (USD > AUD price on 14th Sept 2020) $124. Go to settings "Video" will let you choose your base SS settings and "applications" will let you change settings for specific games. but apparently the rendered image is distoreted by a post process to match the lens rather than the image being rendered to match the distortion. With this I can take any content even with horrible quality and supersample up to 8K. then, and only then, use a performance monitoring tool like the advanced frametime graph (steamvr desktop window->hamburger menu->developer->advanced frametime), adjust the steamvr settings for the game you are in (not the global settings). Download this program and install for SteamVR. Probably one of the best experiences I've had playing VR racing so far. Perhaps that explains why some Unreal games look so blurry! I know the deferred renderer is a big issue, but not respecting my supersampling settings will only compound the effect. I run at 90Hz and also installed the same mods as you. 4GHz with overclocked 2080ti FTW Hybrid. The physical lcd display on the index has a fixed resolution. My resolution slider is set at 100% but says that it renders 2016*2240 per eye, which is way more than the panels resolution right? The lens in the Vive and index place the VR screens at about 3-4 feet away optically so if you cannot see clearly at that distance, you need to wear your glasses in VR. In the software that will be 100%. Trying to manually change the inputs and outputs doesn't show the Valve hardware as a source either. I use OBS to record and currently just use Windows built in video editing app. Share innovative configs and tricks, ask for tech support, and read news about everything controller and couch gaming in the Steam ecosystem. Index controllers shown during game-play. I restarted the headset through devices > restart headset and now it's not having issues all of a sudden. Now my index is set as monitor 1 and my actual monitor is set as monitor 2. (!) Running a 3080 & a 12th gen i5, I have NVidia & steamVR settings set to ‘default’. First thing to do is download content manager for AC that's where all your mods will be controlled from and where you can launch AC from. I only have steps for Nvidia cards, not sure about AMD. If you drop the Index refresh to 90hz, do you still see similar behaviour? Particularly that the graphics settings don't change performance suggests CPU. Desktop+ - Better access to your desktop in VR. Just 2 hours in with a 9700k and 2080ti and this is the best balance I've figured out. Download FPSVR or use the SteamVR HUD frame time gauge thingy and adjust the SS scale per game. I’m game is set to ultravr settings. Valve Index Teardown. So I've gone through all the suggestions, but didn't get Hi peeps, I'm enjoying my Index a lot, but I have seen something weird in the settings. What would be the best video settings for the index with a gtx 1660 super xs oc and an intel i5-7400, my games are usually fine but are a bit laggy… Skip to main content Open menu Open navigation Go to Reddit Home I'd wonder if you're hitting a CPU bottleneck here. If you need Photo-realism then it's gonna take a tremendous amount of power. I think people put too much emphasis on the refresh rate, personally. Archived post. Best option is to wear contacts when playing VR, which is what I'm doing for Alyx. It’s uncomfortable and gives me a headace. The main performance eaters are Terrain LOD and clouds at ULTRA settings. In your case I’d reserve 144hz for games like beatsaber, pistol whip, SPT, where visuals are second to gameplay and movement. A. But you can add your own if you like and play with the settings as much as you like. FYI running at 144hz refresh rate with hi SS pretty much kills most games (causes re-projection and jutter effects). I'm using a RTX 3090, but Windlands looks awesome even using res 200%. My rig has a RTX 2080ti and an i7-8700 with 16gb of ram in dual channel as well and a Samsung evo 970. My pc specs are as follow: In game Graphic Settings: VR Ultra High default settings Video Mode: AA set to TAA and Fidelity FX Sharpening helped for some reason VR: Stencil Mesh On, all others off Index 150% resolution per eye 120hz Very playable for me. I have a i9 13900KF, a 4090, 64gb of 6500MHz RAM, and the sim is installed on a NVME M. Considering theres already 3-4 threads complaining about the game, I wanted to see if people have fiddled with the settings to get it "playable". I went from a Gen 1 HTC Vive to Valve Index and the visual quality is much better when it comes to the screen door effect. I don’t expect perfection I just want the lesser of two evils, as far I as I know about vr (which isn’t much) the index and the hp reverb g2 are the best on the market. I do wonder how it the Index at 90hz/150ss would compare to the Rift S, but I am happy with the Index as it's super clear, comfortable, awesome tracking. drh odkwe gdberf tci oxict nkh fkzozr oexykt cem phapihpg