Retroarch hotkeys not saving There's a configuration drop down, but there's not even a way to check the hotkeys, let alone change them. Saving State on RetroArch. Expected behavior. Apologies for reviving a bit of an old post, but, my man, just wanted to say a big thank you here for this info! I'd been trying for ages to find a way to get Retroarch to save a custom Y axis scaling position I wanted to use when I was launching it with Dig frontend for Android (as I'm using an old phone as the basis for a micro arcade racer cabinet and the default screen position was too in retroarch on steam deck, to load or save game you must, select + l1 and select + r1, and to toggle fast forward, select + r2. Then open up a game with the core you want (where the controls don't work), go the menu (back out of the quick menu) and switch over to the configuration tab again and First of all you can save in SotN lol. May 8, 2020 路 I'm talking about default Retropie hotkeys when setting a hotkey button during setup. 0. Retroarch will make new ones next time you open it and you will be able to save them. Manual save/load state DOES work, just the auto one does not. Then to load the state, press select and L1. You have to exit retroarch, and when you come back in, it's again stuck on the default custom config file (and even if you try to save your config as the default name, which is does by default, it does not actually save to this file or overwrite it). i still can't save the way the game tells you to (A+B+select+start) but at least i have savestates back. I had a little hiccup late last night however when I went to load some of the save states that I had been saving over the past couple days. I just had a blast over the weekend playing with Retroarch for the first time in a very long time. Hotkeys are working without pressing the hotkey enable button. So I know how to change hotkeys in retro arch but it's not saving even after I hit "save configuration". Shader and controller input configs save fine and configurations for other core emulators save fine. saved the config in the main menu. After leaving game or exiting retroarch (properly exiting) it didn't manage to save any changes. I personally use the 'Hold Start (2 seconds)' option. everytime i exit RA and launch another game whether its the same game i was last playing or a new title it reverts back to the stock settings. Can you change other settings and save them? Yes in quick menu I can save controller remaps I can save video and audio settings I can save everything it seems but changing hotkeys under settings->input->hotkeys After loading the shader you want to use, you need to go into Shaders under the Quick Menu, then Save and Save Global Preset. Keyboard Command Shows what is being sent to the emulator. Enable Saving -> Auto Save State and Auto Load State; Start a game These hotkeys are for melonDS, a standalone NDS emulator. Hotkeys should only activate when holding the hotkey enable button. I exit, launch game, and BAM, the hotkey settings are right back where they were before. in RA MENU INPUT HOTKEY it is not SELECT. In my case I move the Hi, I recently disabled hotkeys (global. Enter the emulator hotkeys for saving and loading savestates in an AutohotKey script style. opt or remap Launching RA first then trying all of above Reinstalling a brand new OS It gets better. fk you retroarch Since updating ALL of my previous save states stopped working. For example, if I'm currently on slot 3 and I press the hotkey to save into state 5, it'll set the state number to 5 then directly save into state 5. This will save your progress on exit. the load hotkey does nothing. Please help. I cant seem to save my config or select a new one either. These are all customizable in RetroArch, but a default GarlicOS is going to have these for all cores: Menu + X: RetroArch Menu\ R2: save emulation state\ L2: load emulation state\ R1: fast-forward\ L1: slow-motion\ Start: pause emulation\ Beetle Saturn Core Not Saving Resolution Override I'm on Windows, using CRTEmuDriver to a 240p NTSC tv. This is so you can’t break the hot keys and not be able to exit games. When I open video rotation, 270 degrees will still be selected but I have to manually click on it to rotate it again. Specifically for GBA, I want to switch the Dpad controls to be my left analog stick, I go into retroarch inputs and change this but nothing seems to ever happen and it doesn't save what I changed the next time I open Retroarch. Apr 26, 2022 路 馃搮 Last Modified: Tue, 26 Apr 2022 12:50:17 GMT. becomes . ) Bring up the RetroArch menu, starting out in the Quick Menu 3. There are also options to save the shader per game, core or content directory there. cfg Save on close - On Other configs like . input_enable_hotkey_btn=nul) to avoid the need to use two key combos for triggering shorcuts, so that I could assign some shorcuts to dedicated buttons that I have in my arcade cabinet, for example I assigned retroarch menu toggle for one button and close retroarch for another, they work perfectly, the problem is that the moment I disable Mar 12, 2023 路 Hey yall, I am using a Le Potato with EE4. ). In 2023 the location was ; settings (fn + x) -> input -> hotkeys, but not sure if still the same Hello, I went through each core and went into a game, then entered the Retroarch menu with a hotkey and then closed the ROM content. The behavior I would expect--and what I'm seeing on my end--is that the hotkeys will revert back to your global hotkey settings as soon as you save an override, since it flushes the changes from memory to file. But when I've got a RetroArch game (e. i, too, am looking for a faster quick save state quick load solution. Choose a space agency for resources and financial support before determining a location for your colony. The other thing is, save states vary by Core I think. In case you do make this mistake, do not panic like I did! Don’t save or load anything. MOST emulators loaded by emudeck are retroarch backed, so the menu comes up with l3 (stick down) & r3 (stick down) combined. If you map Enable Hotkeys to a button, it will require that button to be held in order to trigger any hotkeys. Well, I can save, but they won't be stored. Next time you enter, your new settings should have been saved. With F7 and F6, you can scroll around and choose a slot. 4. It's only melonds Then from the input menu, go to Hotkeys, change the Menu Toggle controller combo to your choice, Check Hotkey enable is the button of your choice, and then set any other appropriate hotkey functions like load, save, restart, reset, etc. Open the Retroarch menu in game by holding Menu and A or B 2. Tried: Saving over global retroarch. What follows is a list of hotkeys: Command Shows what the hotkey does. Some Rewind settings are taken: "Rewind Frames", "Rewind buffer Size", But not "Rewind Support" to enable it by default Someone know how settings management work in this soft ? Edit2: Found a solution that In addition to u/samus4145's excellent suggestion, you can also use the "hotkey enable" hotkey to act as a sort of "shift" button for use specifically with hotkeys (such as menu toggle, save state, etc. However, there are some similar functions like save/load, I think there's FF also. I am having an issue mapping any hot keys to the User 2 arcade buttons. If this behavior is not desired that option can be disabled and your user-defined RetroArch hotkeys will be used instead. Exit the RetroArch GUI. Then the menu disappears when I start playing, how can you save a state at that point? There's no settings menu on mine. Jan 5, 2024 路 The auto save state slot is never written (confirmed by using the File Explorer app to navigate to my save state folder), and therefore the save state is not loaded when I start the game again. cfg manually to set my own hotkeys and rewind settings: Custom hotkeys settings are not taken by retroarch. I'm not entirely certain if this is the best place/way to post this, even after reading the rules. For example I have an N64 USB controller that works just fine once I set up the hotkeys. Go to settings>Input>Hotkeys 3. We are also patching in Emulator Hotkeys with the RetroDECK Framework (if possible) to be compatible with the system. In BigBox, I had set up select+start (in the latest version) to bring up the pause menu. I am setting up my retroid pocket 2s and I can get some hotkeys to work (fast forward and menu pop up seem to work), but when i try save or load state nothing happens or works. I hope that helped I've migrated from VBA because RetroArch has all my emulators in one place but I have a problem. Sep 20, 2022 路 I had some issues with my controller (NES30 Pro) but discovered it has something to do with the option to configure the settings from within Recalbox. I am trying to remap a joystick and 6 buttons to play mortal kombat which has a weird layout and was able to go into retroarch settings while in game and assign different buttons to different moves. Run RetroArch, either on the command line or from the main menu in gaming mode. You can actually choose the shortcuts yourself , so save and load state can be fn + whatever button you like. going into retro arch selecting save, it runs a save, even makes a save state file in my game directory, however the load save I'm not able to save configurations on Linux in RetroArch. Hotkey binds can be configured at Settings → Input → Hotkeys. I've figured out how to assign a hotkey to the back paddle for save state and load state, but it still requires pressing it in conjunction with the select key (I'm doing snes games). g. ) In the game you can open the retroarch menu, navigate to settings, input, hotkeys and change them to your liking, then go back to the quick menu and save game/core override. Like most CFW it will load a hotkey override file on top of the retroarch conf when you launch a rom. None of that worked. the Save hotkey works, shows the saving bar. Then there was 'No Core' present in the lower left corner of the screen. "Bind Timeout" and . I'm quite familiar with them. Anbernic 353M running JELOS and previously Linux stock OS, both on official SanDisk cards, both failing to save any app-wide hotkeys in RetroArch. So if you Save State 0, then you do an in-game battery save, your battery save will disappear if you load that Save State. Or you can open retroarch on its own, change the hotkeys, then save current configuration. For more information on RetroArch and the melonDS RetroArch core hotkeys, visit RetroArch; If you would like to use the old radial menus, apply the EmuDeck - Steam Deck Radial Menus profile instead Jan 25, 2023 路 If you're anything like myself, you struggled with some of the harder NES games as a kid. Advanced RetroArch Settings You might want to check if the option you want to change has already been implemented into EmulationStation! Most game-related settings are in GAME SETTINGS, but some RetroArch-specific options may be in the DEVELOPER menu. 10. I save state and load state ALOT. sorry to necrobump: i think the original question was more for mapping a hotkey or hotkeys to quick save state, quick load. AFTER DOING THIS YOU CAN JUST OPEN A GAME,PUSH R3+L3,ENTER THE RA MENU,CHANGE HOTKEYS AND SAVE IT. (edit: edited for clarity - there is both a 'menu toggle' and a 'menu toggle' (controller combo) option) Yeah, i'm pulling my hair out trying to get the retroarch hotkey changes to save after closing the game. I want this to simply only be the 'menu' button. ) Select "Close Content", this will stop the game from running, bringing you to just the RetroArch menu, saying "No items. Actual behavior. Normally, F2 is the hotkey to save a game, while F4 will load a game. ) Go to Settings -> Input -> Hotkey Binds 5. Be very careful not to press the wrong button here! If you load instead of saving you will lose all the progress. Because in that save state, you hadn’t yet created the batter save. This will break the use of the A button within the menu. in RetroArch can not quit game. I tried going to RetroArch Main Menu -> Settings -> Input -> Hotkeys. The path is set correctly and I can see the save state files in the set path. Then quit Retroarch. To do hotkeys, you first have to set a hotkey enabler in Settings->Input->Input Hotkey Binds. The only thing I can change is the actual controls. I end then also over the menu - as soon as I start then again the last game over Daijishou, the last State is not loaded and I must load it over the Retroarch menu or Hotkey with "Last State" manually! 1. I suppose I could work around this with a controller hotkey, but I don't really see that as an ideal solution. Using bacotera. Is this a limitation, or a config file save path permission issue? Any solutions? I'd like to be able to save hotkeys adjustments. With retroarch depending on the core, you either want to save as a core override or a directory file override (for example it's better to save content directory override for multiple console enulators like gambatte for GB/GBC) You want to do this by launching a game and a core, and going into the quick menu settings, changing your settings in the quick menu to your liking, and then saving your I think I may have. Jun 17, 2022 路 Currently any changes to hotkey binds are getting ignored when saving a core/directory/game config override. However, this means I have sacrificed right joystick click. Jul 19, 2023 路 Save as core preset will apply the shader as the default look when opening any game in currently used core If you accidentally save a shader to global preset you did not want Steam folder > retroarch > shaders > retroarch. If you’re experiencing issues please check our Q&A and Documentation first: https://support. I use the android version of RetroArch which is overall great save for minor issues, one of them is the fact you need to pull a whole menu to do stuff like save states or reseting the game if you're using the touchscreen, emulators like John NESS have dedicated save and load state buttons that you don't need to press settings to use, is there a way to add something similar to retro arch or do Jun 14, 2023 路 Not all Emulators has hotkey support; some have partial support, some has none and some has a majority implemented The plan is to map as much as we can into the RetroDECK Hotkey System below. When I try to adjust those hotkey settings (I've reviewed a variety of posts sharing helpful tips) they never actually save, so the problem occurs every time I open up a system through RetroArch. I'd like to achieve select/load/save saves, quit retroarch using the hotkeys - pretty much the same as set up in Retropie However, when I press the home button which i mapped as hotkey, I get the retroarch menu toggled - so its pretty useless as hotkey. input_hold_fast_forward = "right"), retroarch will use the specified bind. Are you pressing Select+Keybinding together? *lol* Perhaps you have a duplicate somewhere. Retroarch settings that you want to be retained after changing emulator have to be done with Configuration Overrides Dec 17, 2016 路 4 Go back to look at the hotkey menu, the hotkey will be back to its original value. There should be various other hotkeys too. These hotkeys are not for the melonDS RetroArch core. the button hints retroarch shows are for the virtual retropad. Hotkeys are combinations of buttons you can press in order to access options such as saving, loading, and exiting games. " Press the back/cancel button on your controller. Feb 23, 2024 路 Holding menu and pressing L2 will load the currently selected save state slot. Set Save Configuration on Quit to yes. I don't know how long this has been in retroarch since I just discovered it by accident recently on version 1. That works, as does the rewind in Hey friends. I ain't found shit in the batocera level menus about hotkeys, either. Then alter whatever settings you want. retroarch. Meet Analogue Pocket. This is annoying to me because select is a button ingame, and when i do any combination it does the select function too before executing the hotkey. While this is sad, I'm glad I tested this out before I got too far into a game and lost a lot of progress. This is DIFFERENT from other emulators I’ve used, and I dislike the way it is in Retroarch. Hi all, I recently got retroarch on my ps Vita… I followed a tutorial for hotkeys, as I plan on playing Pokémon (I want to fast forward as gameplay can sometimes be slow) but I mapped triangle as my hotkey for that, but there seems to be a bug, it pauses when I press triangle and jumps frames? New to Retroarch and trying to figure out how to save when playing GBA roms. At least that's what works on my old pi 3. org After checking the Q&A and Docs feel free to post here to get help from the community. Then you can set the various actions to the other button you want as part of the combo. This will set the first button you will press to get a hotkey to work (ie most people use "select"). To save state: Retroarch Quick Menu > Save State. Then before closing out, you're going to go into Settings > Configuration. I have in the past but give sme issues when using retroarch hotkeys on a snes classic controller. So in some cases you may not want to map the A button to a hotkey at all. For example Save State: Send {F2 down} Sleep 50 Send {F2 up} Those hotkeys should be auto-filled for RetroArch, but for other emulator you may need to look them up. The hotkey did nothing but the GUI button yielded a "failed to take screenshot" pop up message within Duckstation. However, since updating, when I go to load a save stare, RetroArch will say the state was loaded but it’s not. Really, I'd love to just use the extra buttons on my controller, but i doubt it's going to happen. There are areas on the map that heal you and you can save your progress. please auto update to EE's hotkey. Overall, I'd rather just use hotkeys and avoid dealing with it all together, but it won't even save, and having to scroll through the menu every time just to set the hotkeys kind of defeats the whole purpose. cfg’ OPTIONS: There are 2 Overlay choices (not including the original): - neo-retropad-hotkeys-bottom: my first version with save state buttons on the bottom- neo-retropad-hotkeys-top: updated version with save state buttons on top SOURCES: Neo-Retropad (original Apr 27, 2018 路 Try to make changes to hotkeys or input settings for Player 1, and save a core override - settings will not save; Manually enter in the appropriate code into a core override file, e. Welcome to the HOOBS™ Community Subreddit. After restarting retroarch, there are no save files. Mar 30, 2021 路 Then, Tools > Manage Emulators > RetroArch > Pause Screen > Save State / Load State tabs. However, if a bind is put in a config override file manually (e. hoobs. I found a post that noted to "close content" in RA, then make changes and "save current configuration", but when doing that it appears to save, but the "load state" (button 4) and "save state Jan 15, 2023 路 By default UnofficialOS will detect your controller and configure RetroArch hotkeys automatically. I've googled and I know there is some kind of problem, but I haven't seen a fix. According to the wiki, Select + R1 should save a state, and Select + L1 should load a state. I can set this via the retroarch input/hotkeys setting, and that runs fine. Hotkeys - daifdaifdaif/jelos GitHub Wiki I've been using Retropie and RetroArch for years. As you can imagine, not being able to press “start” makes games a bit complicated. With games like Illusion of Time, this also works wonderfully. For some reason, after testing a few other builds of Duckstation, my AV started giving me a pop up about the blocked behavior so I could allow it without digging through its menus. Keyboard shortcuts for things like saving, loading, and entering the menu don't seem to work anymore for some reason? I can still use my XBox controller just fine, and the keyboard works in the menu to scroll and exit the menu, and I can even use the arrow keys in game to move my player. I am using the game's native save functionality, but these do not seem to persist to the next session. I've found that with a 2 button combination, I tend to accidentally use the hotkeys. Did this update break past save states or is there something I’m Jul 19, 2017 路 [QUOTE=Stilletto;48696]As for your memory card save issue, after saving to the memory card AFAIK you need to manually “close content” in the QuickMenu to permanently save the file. For some Emulators, hotkeys for face buttons will be reversed for NINTENDO controllers based on the NINTENDO layout (Switch Pro controllers for example): becomes . - You can also assign specific hotkeys for saving and loading state. Credit to u/NightStorm1000 who gave me this fix a month ago but I just got around to applying it! Share Add a Comment Hi all, anyone had any issues with configs not saving/persisting? I set up my hotkeys, enable rewind and maybe some other options. Button configuration will be saved only when you do the Controller Configuration Wizard from the Recalbox main menu. I haven't defined any retroarch hotkeys. If you are talking about making save states, you can bind that in retroarch under hotkeys. (Im on 35xxh, latest version of batocera) been trying to figure this out for 4 hours now, its pissing me off i haven't even gotten a change to play the handheld yet. You can also set retroarch to save upon exit and load upon exit. hotkey set use SELECT button. But none of Retroarch's utility shortcuts work. Is this a Retroarch specific issue? edit2: never mind, figured it out. I press Up+A or Up+B and hotkey menus pop up instead of normal gameplay. It's almost as if there is a retropie and retroarch conflict with the hotkeys going on. Tried remapping the L2 as toggled FF but that's being used by a shader option, changing the button shortcuts only takes effect until the emulator is closed or reset. The buttons just get re-assigned when I restart the system. I've been trying to figure out how to save my remapped hotkeys for all Retroarch cores, and controller remaps for individual cores, but when I try to save the main configuration file, I keep getting a "Failed to save config to c:\RetroArch-Win64\retroarch. This will save your progress on exit Example: mine is the back right paddle to Enable Hotkeys. When I quit RetroArch and relaunch a GBA game with the mGBA core, the hotkey enable button is back to Select. slangp (delete this file will revert to default) Steam folder > retroarch > shaders Also where all your shader presets are saved Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. I am using a dualschock 4 btw. :(Thanks in advance! I am sure it must be an easy fix. So, what i wanted to do was, in retroarch, the 4 buttons in the back of the steam deck does nothing, so i wanted to Oct 1, 2019 路 I have not changed anything in terms of the Retroarch hotkeys for saving and loading savestates. I found the following: "A bug in some versions of RetroArch (like the Android build) occurs when mapping the A button as a hotkey using controllers that don't have an embedded controller profile. It’ll save you buttons. 3, but when you're in the menu and you're on the Save State or Load State options, you can change the state slot directly from those options just by pressing left or right, no need to navigate to the State Slot option itself. I have defined hotkeys for fast saving and loading there. So after a long struggle with getting my 8bitdo controller to work properly in RetroPie, finding out how to swap the A/B buttons in RetroPie, and making do with placing a different hotkey button in the hotkey section of Retroarch, enabling the option to save configuration on exit and saving core overrides, the RetroPie was working great, I was loading games up from different systems with ease Any edit that will go into main Retroarch config has to be done thru the Recalbox configuration. Another tip I did in MuOS is to disable the retroarch hotkey and map the keys to the analog joysticks. Yeah, I have the same issue but I haven't found any solution to it so far. Make sure to setup a hotkey enable button beforehand You can also setup Retroarch to automatically save SaveRAM by opening Retroarch > Settings > SaveRAM Autosave Interval > Save Configuration. I shouldn't have to do that. I have a Retroid Flip and use Retroarch there. it won't clear the path. scrolls to 100% and gives the check mark. Do not panic if your PortMaster games do not react to your hotkey shortcuts - this is expected behavior. However, you can manually add a hotkey assignment to a core override using a text editor. If you just quit out of RetroArch, load a state from before you saved to the memory card, or have a crash before doing this the save file is lost. My question is: If I save in slot X playing one game, and then save in slot X playing a different game, will it overwrite the save file for the first game? While the option is enabled, RetroArch hotkeys will be overwritten by the above defaults each time RetroArch is launched. I am using an 8Bitdo SN30 gamepad. Also, when I open the quick menu, I can use these features (see screenshot). On VBA I just do shift+whatever F(Num) key I want to bind the save to and then I just press the F(Num) key to load that specific state. Any how-to idiots guide edition would be very appreciated. Tap either ‘neo-retropad-hotkeys-top. tried to change it via the Retroarch menu (press '13' and the B button), entered '10' as the hotkey, saved it as the main config, rebooted and it stayed at '13'. I tried editing retroarch. Oct 7, 2020 路 @crumbs said in Saving hotkeys to specific rom/core: @UberLumby Are you talking about Retroarch? Maybe it's a permission problem. However, Retroarch doesn't save this setting. This will be the key that you hold down to use actions that you will bind to other buttons. Erase any settings that will not be in use for you. Sep 3, 2020 路 Normally i would simply open GUI, bind my buttons, hotkey, change device index to swap players 3 and 4, save on exit turned ON and quit retroarch. If this behavior is not desired it can be disabled in the System Settings menu by disabling the "AUTOCONFIGURE RETROARCH HOTKEYS" option. Then i use circle and Down while still holding the Hotkey Enabler. Any help allowing my saves to persist between sessions would be greatly appreciated! Jul 17, 2023 路 Then I set the "Enable Hotkeys" in RetroArch to map to BOTH of those controls. ive set RA to auto save on exit. I do the following: Left stick: Up - Increment save state number Down- Decrement number Right - Save Left - Load Right stick: Up - Retroarch menu Left - toggle slowdown Right - Toggle speed up Jun 2, 2023 路 The global hotkeys are activated by pressing the hotkey button and holding it while pressing the corresponding other button input. There can be another option to toggle these hotkeys. then i tried to do manual save states. If you do not have the controller connected, (probably when retroarch starts, but I haven't tested this), then no hotkey enable will be configured and the keyboard hotkeys will work on their own. However, when I click the save to specific game, exit out of the game, then reload the game ORIGINAL POST. Save files still work. I need to change the hotkeys configuration in retroarch, always done easily with retropie entering the retroarch menù during a game, changing what i have to change, enabling save configuration on exit, manually saving before exiting in configuration//save current configuration and exiting retroarch. Everytime I start up up DS game my core option settings are never loaded so I have to manually set them each time. SAVE CONTENT DIRECTORY OVERRIDES(IMPORTANT IT WILL NOT SAVE HOTKEYS IF YOU LEAVE THE GAME) 1. I want to save my Hotkey Binds but they aren't saving at all. You can also change these hotkeys. Jun 4, 2023 路 I'm having major issues with my hotkeys not saving properly. NES CastleVania) loaded, none of these button combos respond. Dec 13, 2022 路 use emuelec ui mapping some gamepad. Secondly, when you do close out of retroarch you have to use the close emulator hotkey. But there are games like Chrono Trigger or Super Mario Land 2 (GB) where it doesn't work with Loading. Change a setting, e. Most people who go this route bind retropad-select as the hotkey enabler, and this works fine for the most part since very few games do Feb 22, 2020 路 I somehow removed the “start” button functionality from a PS4 controller I have connected. This feature can be binded to a hotkey too. cfg and the autoconfigs folder or checking read/write rights didn't fix it. " For instance, using R1 as fast-foward hold on GB/GBC but only on the Gambattle core. Set hotkey enable to a button; Run a game; Press OK, so what you're going to want to do is go into Retroarch directly, don't enter the Retroarch menu from a game. If the only hotkey enable button is on your gamepad, you have to use it to enable hotkeys, even those on your keyboard. Dec 29, 2019 路 Select Save Core Remap File; OR, if you want to save this remapping for the current game only, select Save Game Remap File; Hotkey controls Hotkey binds can be configured at Settings → Input → 'Input Hotkey Binds'. The way they pre-assigned a bunch of hotkeys is clunky and annoying. Mar 12, 2017 路 These are defined in Retroarch under the Gear -> Input -> Input Hotkey Binds Then you'll want to scroll about 2/3 of the way down to "Enable hotkeys". Nov 10, 2022 路 Strangely, I was able to assign one for closing the game but my choice for the menu hotkey does not save when I close and reopen a game. Viola all fixed. Retroarch Plus is for Android 8+ while Retroarch is more for legacy devices. However thanks to the power of RetroArch hotkeys I've been able to As of 1. I read online that a 'load state' option should appear in the quickmenu Ideally yes, but I've had a couple of similar problems like this since I've started using RetroArch - the most recent one that comes to mind is RA out of the blue deciding it no longer wanted to save any changes to any configs one day and removing retroarch. I've tried poking around the settings again (saving a new Configuration File under in the Main Menu, saving a Remap File under Quick Menu, even making a new Core Options file) but it doesn't seem to save. Steps to reproduce the bug. Whenever I go into RetroArch menu, Settings, Input, Hotkeys and edit the buttons, I go back to the main menu and Save Current Config. RetroArch allows setting numbered saved states, regardless of the game. Mar 13, 2021 路 Functionally, this would leverage the existing slot system by setting the slot number directly then saving/loading into that slot. Bisect Results Without a rom or core loaded go to the input configuration and set up all your buttons and hotkeys, then go back to the main page and save your current configuration as default. After moving to GammaOS, I find I never use the physical home/back button for its intended purposes. Hotkey has been around forever and I assure you that it works correctly as intended. For instance: in games running via Retroarch, to get to the retroarch menu, I have to push 'menu' button AND the A-button. The function for the prompt before closing the game (the option above the ones I mentioned) does not save either and is always reset. The ps1/ps2/n64 has a lot of buttons, but the old consoles and arcade has less buttons and are free to use some hotkeys on the controller, like turbo, fast forward, rewind, etc. I can change this and play with it working, however when I exit and reload Retroarch it doesn't stick / save. A multi-video-game-system portable handheld. Button / Combination Shows the input you need to make to trigger the command. one of the hotkey assignments or the sound driver. There are two ways: - While playing a game, open the quick menu, and you will see the quick save and quick load commands. I'm editing them in the main Retroarch menu. Find Input Hotkey Binds and change the hotkeys. For example, I set "save state" to my Y button, and Select is my hotkey enabler. Unfortunately it still does not work! I select the Retroarch menu in the SNES game and select "Close" - then I end up back in Retroarch. Simply go into the RetroArch menu by holding menu and pressing Dec 23, 2023 路 My settings changes are not saved on exit. I know I was able to do it last time I used this emulator, but not Really convenient quality of life feature. the line "input_player1_turbo_axis = "+5"" for NEStopia. My understanding is that I need to use “save states”. I'm using Mupen for the emulator and I have the option checked to override input settings per core. Switch res (using native, and not super resolutions since 2560x240 was causing vertical scrolling on my TV) is working great for the most part, but I'm having an issue with some saturn games (currently the translated Shining Force 3 Scenario 2). in ppsspp drastic press SELECT+START can quit game. Games from the PortMaster library are not emulated and therefore do not respond to emulation shortcuts. I am able to pull up Retroarch and set hotkeys to User 1's buttons, but it appears that GUI can only be controlled by User 1 controller, so I am unable to select any buttons that are plugged into User 2. (This is after I have "Close Current Content"). Save States are another option. By default it should be select + R1. If you map Enable Hotkeys to a key, it will require that key to be held in order to trigger any hotkeys. whatever key on your keyboard is bound to that retropad button is what you need to press. go to settings, input, hotkeys, and there you will find saving and loading states, among other features such as rewinding. cfg" when I try to save it with a core loaded. 7, these are the default hot keys. Reopen RetroArch, observe that my changes have been reverted. Be sure to save these configurations by going to RetroArch main menu, configuration file, save current IE, LB+RB+X to save state, LB+RB+DpadDirection to speed up, slow down, change state slot, and so on. Initially I thought to consider it a technical support issue, but those require logs and this really doesn't seem like an issue that has anything to do with logs (also I'll lose the past two hours of game play if I attempt to do anything on my computer at the moment). SAVE CONTENT DIRECTORY OVERRIDES(IMPORTANT IT WILL NOT SAVE HOTKEYS IF YOU LEAVE THE GAME) If you're talking about invoking the retroarch menu, this might work for you: From the 'main' screen in retroarch, go to settings -> input -> hotkeys -> menu toggle (controller combo). All other changes are applied correctly. Sometimes it inexplicably causes the lower screen to turn black instead, which is pretty annoying. So to save state I press Select+Y. It seems to reset every time, I exit out. Games can't use it now. Mednafen Hotkeys¶ In RetroArch, If you go into Settings > Input > Hotkey Binds, you're able to assign Hotkey functions such as Save State, Load State, and Fast Forward to buttons on your 8Bitdo SN30 Pro controller, just like you can when mapping any regular buttons to the controller. I set a hotkey: Oct 15, 2020 路 Pretty much everything else works fine, but when I'm in game, 0 of the hotkeys works, but the controller still does. Can't save per game config or core configs. cfg’ or ‘neo-retropad-hotkeys-bottom. To find out how to save, load, and exit your PortMaster games, please refer to the game's manual. Problem is every time I launch a game I have to setup the hotkey again. I even can save the config file via the retroarch menu. I've been at this for hours trying to fix. I can’t seem to find a way to reset the hotkey binds to default, can someone point me in that direction? Alternatively, is there a hotkey I can bind that will function as the “start” button? Dec 30, 2015 路 This is a huge necro, but I found this thread while searching google for retroarch savestate hotkeys and just wanted to say that I'm pretty disappointed that retroarch doesn't let use a dedicated hotkey to select each slot using a number like "slot 0, save" slot 0 load" "slot 1 save" "slot 2 load". see, i told you i was an idiot May 25, 2021 路 I tried updating everything, and also tried with a 100% fresh install, and still have the same issue. 6 and am having issues remapping controls to specific games. But you can't bind it to any key from what I can tell, it just comes up when you open the Mupen menu (which is swiping the screen and hitting the back arrow). Everything works but just no hotkey, so I cannot save, not load, and most important, not exit any game. Dec 16, 2021 路 If you wish to make a back-up of your settings in case something goes wrong in the process, I recommend you create a back-up of your currently existing settings by going to Main Menu → Configuration File → and select Save New Configuration File, which will make duplicate of your current settings to a new file to <retroarch installation Surviving Mars is a sci-fi settlement builder all about colonizing Mars and surviving the process. So, I tried to save in two different ways: 1) quick menu > controls > save core remap file; 2) quick menu > overrides > save core overrides. A tribute to portable gaming. Reach out to the RetroBat team if this is the case, we'll perform the correction to align all emulators to the standard layout. Adding manually the hotkey to the override file works as expected. A digital audio workstation with a built-in synthesizer and sequencer. Jan 11, 2022 路 press the gamepad's hotkey_enable button while you press the keyboard hotkey key, or; define a keyboard hotkey_enable key and use that, or; remove or #disable the hotkey_enable function from your gamepad's autoconfig (you'll also need to remove or disable all other hotkey functions that share a button with any game action buttons), or; unplug I just wanted to save depending of some games or platforms. I am trying to set two buttons on User 2 to hotkeys (Save/Load). Meanwhile, I'd love to have a "Hotkey Enable" button in RetroArch that doesn't use one of the buttons you find on a psx controller. I never had issues before, but for some reason RetroArch (RA) settings will not save on my RG552 w/JELOS. I can’t remember how exactly to get there but i’m sure if you searched ‘arkos shortcuts location’ you may find it. Any help is much appreciated :/ Jan 30, 2021 路 ive set up all my hot keys to to save and load the save states. Hi guys, i’m going crazy to manage this issue. that said, it's not gonna help you in this case, since resetting the folder to default is just gonna set it to the retroarch folder. Jan 11, 2019 路 “Unfortunately, hotkey binds can’t be saved in overrides (it’s just a quirk of how the input and settings stuff work). That way, one button enables hotkeys for both devices. When I exit and load the game back up, it's back into it's original orientation. Anyone having any ideas please? Hello, to easily use save states and load states I wanted to change the hotkey input from F2 and F4 to my number pad 2 and 8. cfg; Save an override, and all of the data you manually entered in step 2 is gone. After looking at the override file created, the new hotkey is not added either, other modified settings were added correctly I tested after with the Core Overrides and happens the same thing. go back to Quick Menu>Overrides 5. Version/Commit Hotkeys still activate despite hotkey enable button not being pressed. g. i didn't realize you had to actually hold down the hotkey button to get it to work. Do you know how I can configure it to save and load state with just a single button press (R4 or L4 respectively)? 2. everything resets, and there not being a default FF toggle really blows. I also have launchbox but shouldnt matter because im testing outside of using launchbox. all im trying to do is remap the fastforward/rewind hotkeys but they keep reverting to stock. Set up how you want there's 2 fastforwards hold and toggle, sounds like you want toggle 4. Another thing, is that the SAVE CONFIG ON EXIT, there is no way to shut this off. I had set up in Retroarch "select" as the hotkey enable and the "L" button to rewind. I see that there are a number of available slots (99). Here's the problem, I'm using retroarch for gameboy and i use the bumpers for save/load state, and the axis triggers for rewind and fast forward, the d-pad and a b buttons are save in remap and work just fine as does the hotkeys if i dont change them. By default JELOS will detect your controller and configure RetroArch hotkeys automatically. uircp rmxsal igeiizq umdi dxnzda hyxo udasec yxfjs elnw bzlqa